Banca de DEFESA: ACACIA JESSICA MAIA DE MOURA

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
STUDENT : ACACIA JESSICA MAIA DE MOURA
DATE: 05/10/2020
TIME: 15:00
LOCAL: meet.google.com/ocb-ohit-ggw
TITLE:

STEMARIAS: THE USE OF GAMIFICATION FOR INSERTING YOUNG WOMEN IN STEM AREAS


KEY WORDS:

Women. Work. STEM. Gender Roles. Gamification.


PAGES: 125
BIG AREA: Ciências Sociais Aplicadas
AREA: Administração
SUBÁREA: Administração Pública
SPECIALTY: Administração de Pessoal
SUMMARY:

 

This project has the general objective of promoting female insertion in the areas of science, technology, engineering and mathematics, by proposing a prototype of a game aimed at young women that will seek to expand their knowledge about female models in these fields. Throughout this study, these branches of knowledge were named after the acronym STEM (in English Science, Technology, Engineering, and Mathematics). The research has an exploratory and applied character, as it sought to promote a theoretical basis, followed by the proposition of a practical solution to the problem presented. In this direction, this project presents, first, the theoretical framework, elaborated from books, articles, and data that supported the understanding of factors related to the insertion of women in the STEM areas. Initially, the historical condition of women in the world of work and the gender disparities in this context were outlined. In a second step, the situation of women in relation to professional qualification at the university level was portrayed, especially their occupation in courses in the STEM areas. Subsequently, factors related to the interaction of young women with STEM were presented, with a special focus on the influence of the absence of female models in these areas. Once the bibliographic survey was carried out, the Participative Design method was adopted, applied to seven high school students at the Escola Agrícola de Jundiaí, with the objective of providing subsidies to the elaboration of the content of the game prototype. The data generated in the research pointed out that the strengthening of female representation and empowerment in STEM are means of stimulating the insertion of young women in these areas. From the results obtained, it was possible to use the gamification and development of the game prototype presented at the end of this study.


BANKING MEMBERS:
Presidente - 1753603 - PATRICIA BORBA VILAR GUIMARAES
Interna - 603.178.174-34 - ADRIANA CARLA SILVA DE OLIVEIRA - UFPB
Externo ao Programa - 1804830 - JOSE GUILHERME DA SILVA SANTA ROSA
Externo à Instituição - CINTHIA COSTA KULPA - UFRGS
Notícia cadastrada em: 25/09/2020 14:27
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