PLOTS AND EVENT COGNITION: ANALYSIS OF A RPG NARRATIVE CORPUS
Narrative, frames, situation models, scripts
In this dissertation, we performed the analysis of a corpus from an RPG session and its transcript. RPG is a game in which various participants build a narrative in real time in a colaborative manner. The focus of our analysis were the elementos that compose a narrative and its supporting processes. That is, structural elements such as plots, motifs and folk theories; cognitive structures such as frames and X-schemas; and processes such as the construction of situation models. In our discussion of the analysis, we indicate elements such as the importance of ad-hoc conceptualization, the use of scripts to structure discourse and the chaining of events as important to the narrative. In the conclusion, we suggest possible ways to further examine each of one of these phenomena.