Science Education in Non-Formal Settings: Application of Gamification in Ecological Trails for Sustainability Education.
Gamification; reflective teaching practice; education for sustainability; non-formal learning environment
This research, conducted at the Science Park of the Câmara Cascudo Museum/UFRN, addresses the importance of Education for Sustainability as an essential tool for shaping critical and conscious citizens in the face of current socio-environmental challenges. In this regard, it advocates for the integration of sustainability as a cross-cutting theme in education and emphasizes the value of the Park as a pedagogical environment with great potential for teaching and learning. Within this context, gamification is presented as an innovative methodology that fosters engagement and active learning. Accordingly, the educational product proposed by this research is a gamified trail on sustainability, entitled Sustainable Mission, which aims to bridge theory and practice through an immersive and meaningful experience. Furthermore, the role of reflective teaching practices and critical education is highlighted as fundamental to transforming education into a process of emancipation and the collective construction of solutions. Therefore, this study aims to analyze the perceptions of high school teachers, as well as the motivation and engagement of their students, regarding the implementation of a gamified sustainability trail at the Science Park of the Câmara Cascudo Museum/UFRN. It also seeks to encourage teachers to reflect on their own pedagogical practices and to promote innovative teaching approaches in non-formal learning spaces. As for the methodological procedures, this research is qualitative in nature, applied in type, exploratory in purpose, and characterized as action research. Data collection and analysis were carried out through observations and questionnaires based on the Likert scale.