ALCHEMIST'S CAVE: A PEDAGOGICAL RPG FOR CHEMISTRY TEACHING IN THE HIGH SCHOOL LEVEL, BASED ON THE THEORY OF MULTIPLE INTELLIGENCES
Role Playing Game. Chemistry teaching. Multiple Intelligences
In recent decades, several games have been used in classrooms to help educators, aiming to encourage young people's interest and stimulation of school knowledge in a potentially playful and interactive way. From this perspective, the development of Pedagogical Role Playing Games (RPG) has become a methodological alternative within the teaching and learning process. RPG presents some categories, such as: live action (staging), digital (computers and consoles) and tabletop (game with board and tokens). In this research, a tabletop RPG was developed as a collaborative role-playing game, which was presented as a low-cost opportunity, with the potential to engage, stimulate and develop different skills, such as multiple intelligences, useful in life in society, such as creativity, imagination and collaboration. With this work, the objective was to develop an educational product in the form of a pedagogical RPG. To this end, narratives containing conceptual elements of the Chemistry discipline were developed and scenarios inspired by some of the environmental problems that are part of the daily life of the high school community of a state public school in the state of Rio Grande do Norte were developed, within the component elective in full-time school. The research was qualitative. Questionnaires, logbook and observation protocols were used as data collection instruments. During the applications of the RPG 'Caverna do Alquimista', it was observed that the students engaged in the activities developed by the teacher/teacher, and thus, they were guided to understand Chemistry Contents based on everyday situations. At the same time, it was possible to stimulate multiple intelligences: Logic-mathematics; Linguistics and Space.