AN APPROACH TO THE DEVELOPMENT OF EDUCATIONAL GAMES IN K-12
Educational Digital Games, Game Development, Middle School
Digital educational games are pointed out as a good tool when used in the classroom, as it inserts the students in a playful learning environment, in a way that provides the development of several skills. However, it is not always possible for the teacher to find games that fit the educational needs that he or she wishes, making it often unfeasible for use in the school context. Based on this scenario, this work presents the design and implementation of a platform that aims to provide teachers and students with the possibility of creating games in a simple and intuitive way, and that allows teachers to adapt the content of the games to their pedagogical objectives. The results of this research contribute to future innovations in the theoretical and practical fields, in the definition of a component-based approach and the development of a platform, promoting the development of digital educational games with different pedagogical objectives. Results suggest that the proposed platform together with its motivational approach have effective results.