Contemporary Percussive Performance: Scenic Gesture and Mediation by Contemporary Technological Resources
Musical Performance; scenic gesture; mediation by technological resources; Artistic Research; Videoarte
The present work is a theoretical and practical study on the assembly and execution of two performances:? Corporel (Vinko Globokar, 1985) and Science Fictions Sceneries (Rafael Diniz, 2017). By approaching studies that legitimize interdisciplinary action as a way to enhance the performance of the percussionist, we report the construction of the creative process investigating strategies that promote the practical expansion of the performer, within the corporeal and technological bias (Science Fiction Sceneries). Leading to the development of Scenic Gestuality (CAMPOS, 2007) linked to technological interfaces evidencing the use of video art.
Going the way of the researches in musical performance and the methods that guarantee a system of practical and interpretative analysis for the percussionist, approaches are discussed for the work with experimental repertoire and of open character. The results fit the contingencies of the percussionist musician to the extent that we perceive the contemporary repertoire for Percussion to transcend the limits of the traditional formation of the musician, promoting ruptures and revisions. In our case it was perceived a better articulation between corporeity and technology, being able to be developed through an Audiovisual Imaging Mediation.