Construction and validation of a prototype of an open educational resource to support teaching of patient safety
Patient Safety; Teaching Materials; Educational technology; Validation Studies; Nursing
Patient safety stands out as a current area of great relevance to the care provided by the health sector, so it is imperative that the teaching of this subject be carried out in a transversal and effective way, mainly subsidized by digital technologies with the purpose of meeting the students' current demands. In the meantime, this study establishes the following guiding question: what contents are valid to compose a Serious game to support the teaching of patient safety? And, it aims to build and validate the content of the prototype of a Serious game to support the teaching of Patient Safety in Nursing. This is a quantitative approach methodological study for the construction and validation of content of a Serious game. For that, it was based on the proposal of Pasquali, that is to say: theoretical procedures, in which a search in the scientific literature was carried out through a Scoping review, to elucidate the relevant themes for construction of the contents that composed the educational resource; procedures, which took the construction of the content, the instrument for its validation via Google Forms and the Delphi stages. Finally, the analytical procedures, in which the calculation and analysis of the content validation coefficients and level of agreement were performed. The study is in accordance with the ethical precepts established No. 466, of December 12, 2012, of the National Health Council and had its approval authenticated by the consubstantiated opinion of the research ethics committee of the Federal University of Rio Grande do Norte, nº 2.455. 166, CAAE: 80922917.0.0000.5537, dated December 22, 2017. It was found that teaching of patient safety is based mostly on aspects related to the international goals established by the world health organization. In this scenario, it was proposed game scripts based on international goals, in which the player will motivate himself to seek his knowledge with the loss and gain of the scores, as well as immediate feedbacks and the end of the game. After the construction of six scripts, the Delphi I and Delphi II stages were validated to validate the content of the built scripts, where at the end of the steps the concordance level between the judges with values above 80% and content validation coefficient above 0.8. Finally, the adaptations suggested by the expertises were carried out. It is concluded that the scripts constructed are valid for the construction of the prototype of the Serious game to promote the teaching of patient safety in nursing. However, it should be noted that in addition to content validation, it is necessary for the educational resource to undergo other validation steps such as use and effectiveness in order to prove its effectiveness in teaching patient safety.