PlayEduc: a conceptual framework for developing digital educational games
Digital Games. Education. Framework. Development.
Research indicates that almost half of the young people who are out of school in Brazil are in this situation because of lack of interest and motivation. Thus, the country has the great challenge of creating the conditions for the school to modernize and regain the interest of young. Aware of this problem of the need to renew the education system, many educators are seeking to put into practice the use of more contemporary methodologies and tools to support learning, with digital educational games being one of them. However, many of the digital games categorized as educational have not proved to be efficient, both in terms of pedagogy and gameplay, maing be considered activities presented digitally. There still is a scarcity of specialized development methodologies for those who wish to build their own educational game. In face of this reality, we present Rocket, a framework based in the areas of psychology, pedagogy and game design, idealized to support processes of development and evaluation of digital educational games. Using the essential elements of each of these areas (psychology, pedagogy and game design), the framework will objectively guide the user in the development or evaluation process of digital educational games.