An investigation of biometric-based user predictability in the online game League of Legends
Biometrics, keystroke dynamics, mouse dynamics, user verification, league of legends, insider treat
The popularity of computer games has grown exponentially in the last years. Although such games were created to promote competition and promote self-improvement, there are some recurrent issues. One that has received the least amount of attention so far is the problem of "account sharing" which is when a player shares his/her account with more experienced players to make progress in the game. The companies running those games tend to punish this behaviour, but this specific case is hard to identify. Since, the popularity of machine learning has never been higher, the aim of this study is better understand how online game biometric data behaves, using approaches and to understand character impact on a player and how different algorithms are affected by how frequently a sample is collected. Our first experiment showed through the use of statistic tests how consistent a player can be even when he/she changes characters or roles, while the others exposed what are the impacts of more training samples and how the tested machine learning algorithms are affected by how often we collect our samples, showing the way to improve our database.