Contributions of Pedagogical Usability in Teaching: Reflections on Assessment Criteria in Gamified Mathematics Teaching
Pedagogical Usability, Mathematics Teaching, Educational Gamification.
This work discusses the Contributions of Pedagogical Usability in Teaching: Reflections on Assessment Criteria in Gamified Mathematics Teaching. The general objective of the research is to contribute to the application of Pedagogical Usability for Teaching, Reflecting on Assessment Criteria in Gamified Mathematics Teaching. To achieve these objectives, the methodology adopts exploratory research, through technical bibliographic procedures and a qualitative approach. The structure of the dissertation is divided into three main phases: the first is bibliographical research that includes carrying out a survey or research on the State of the Art of pedagogical usability; the second is the synthesis of the results in an e-book, and, at the end, presenting the e-book to mathematics teachers with experience in using gamified strategies. In general, the results indicate that: (1) in the repositories consulted in the research, we possibly did not find lines of research that deal with this topic specifically; (2) there are some studies published in events and journals that discuss this topic (pedagogical usability); (3) it is possible to explore the topic further, with new studies on how pedagogical usability can contribute to teaching, exploring and testing assessment methods and their impact on the educational environment of gamified mathematics.