Banca de DEFESA: RENAN DE SOUZA DOS SANTOS

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
STUDENT : RENAN DE SOUZA DOS SANTOS
DATE: 29/07/2022
TIME: 09:00
LOCAL: Google MEET
TITLE:
Procedural Generation of Puzzles for Game Development

KEY WORDS:

Procedural Content Generation; Puzzle Design; PCG, Game Design.


PAGES: 72
BIG AREA: Ciências Exatas e da Terra
AREA: Ciência da Computação
SUBÁREA: Sistemas de Computação
SPECIALTY: Arquitetura de Sistemas de Computação
SUMMARY:

Puzzle games are known for having a low replay factor. One way to increase the replay factor of a puzzle game is to use Procedural Content Generation (PCG). This research analyzes several PCG and artificial intelligence methods, and its applications in different types of video games to identify the best way to create a PCG solution for puzzle games. A 2D path-building puzzle game was developed without guaranteeing the solvability of all levels. A new game will be developed with an new approach in PCG to resolve this problem and apply good practices in puzzle game design in a way that generated puzzles are unique, solvable and engaging.


COMMITTEE MEMBERS:
Presidente - 1763991 - RUMMENIGGE RUDSON DANTAS
Interno - 1845280 - SERGIO QUEIROZ DE MEDEIROS
Externa à Instituição - HELIDA SALLES SANTOS - FURG
Notícia cadastrada em: 25/07/2022 14:50
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