CCL Connect Creative Learning
Technology, Computational, Robotics
The innovation plan aims to structure it based on creative learning, promote playful and creative interaction with existing knowledge, through a pedagogical process with robotics, through a gamified web platform and playful and didactic resources for the development of critical, computational thinking, entrepreneurial and creative vision of students from kindergarten to high school, in order to make the teaching-learning process playful, placing the student as the protagonist of their own history, encouraging their creations associated with teaching in the classroom.
Empower young people in the technology area, with an offer mainly women and girls. From the implementation in the process with the platform and the makerthon meetings (maker workshops with a hackathon atmosphere), in a kindergarten and elementary school and a public high school, which already applies robotics.
Stimulate, encourage active participation in robotics tournaments, hackathons, and science fairs, and even carry out robotics workshops and preparatory courses for free scientific olympiads for public school children.