GAMES AND GAMES IN TEACHING THE RECORDER
Sweet Flute; Creative Learning; Improvisation.
The general objective of this teacher's research is to discuss and analyze the possibilities and contributions of games, games and musical creation in teaching flute twelve in the “Flauteando na Escola” project. Project that takes place in a municipal school with 11 children from the 3rd grade. year of elementary school. From a qualitative approach, the research is characterized as action research. It is presented and discussed as activities developed in the project, as they are based on the concepts of Beineke (2003; 2006; 2011; 2021) , Gainza (2002). , Swanwick (2003) and other music educators, based on two concepts of creative learning, improvisation, games and play as a pedagogical proposal. The results of their work seek to present possibilities for making the twelve flute classroom more dynamic and engaging among its participants, in addition to outlining a discussion in Tona about the teaching of the twelve flutes.