BomberPick digital game: A proposal for teaching-learning the Pick's Theorem
Pick's theorem; Areas; Digital Game; Electronic Game; BomberPick; Digital Natives; Digital Information and Communication Technologies; Mathematics Education.
Given the immersion of the world into digital age, the so-called “digital natives” have appeared to make up a large portion of school community. Such a change poses the question: how do “digital natives” learn? A possible way through which they can learn is by using digital technologies, including digital or electronic games, important allies in the teaching-learning process. That exposed, BomberPick digital game was developed aiming to help learners grasp Pick’s theorem in a playful and enjoyable way. This paper addresses the biography of George Alexander Pick, presents Pick’s theorem and its demonstration, discusses the usefulness and importance of digital games in educational context and, finally, proposes BomberPick game.