Banca de DEFESA: RAIANE DOS SANTOS MARTINS

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
DISCENTE : RAIANE DOS SANTOS MARTINS
DATA : 20/09/2019
HORA: 13:30
LOCAL: Sala de Videoconferencia IMD
TÍTULO:

SGDDEDU: A SHORT GAME DESIGN DOCUMENT MODEL FOR SHORT DIGITAL EDUCATIONAL GAMES


PALAVRAS-CHAVES:

Educational games, Game Design, SGDD, BNCC


PÁGINAS: 84
GRANDE ÁREA: Ciências Exatas e da Terra
ÁREA: Ciência da Computação
SUBÁREA: Metodologia e Técnicas da Computação
ESPECIALIDADE: Sistemas de Informação
RESUMO:

The use of games in education has become an increasingly present practice in contemporary
society. For so-called "digital natives" learning through electronic games becomes more
significant. The process of developing digital educational games can become complicated due
to the long time are generally intended in the preparation of the game, high financial costs and
lack of pedagogical knowledge of the teams that usually do not have educators as well as the
little resource and importance given to this genre of play. Game Design is a game project. It
describes how the game should be, defining its mechanics and interactions between player
and the virtual world of the game and how they can affect the game environment. In order, to
document the design of a game, there is the Game Design Document (GDD), whose one of
the main objectives, besides registration, is to help in communication between the different
production teams of a game, allowing the game designer a broad view of what is being
produced. However, because it is a large document that brings in detail all the main elements
for the production of a game, containing many pages, becoming, often, difficult to consult and
little used, especially if the focus is the elaboration of small games which are the majority of
the digital educational games that exist. For these short games, which can often be worked out
within in a few hours, there are the Short Game Design Document (SGDD). The SGDD will
describe the elements of the game in a simplified way possible, whereas the game to be drawn
from it is also a simple game. Because there are no documents specifying short digital
educational games that meet the real pedagogical needs of today's society composed of more
active, critical and reflexive students who seek the use of technology in education more
consistently and effectively, both in playful and didactic terms, this dissertation proposes to
elaborate a model of SGDD for short educational games: the SGDDEdu. The SGDDEdu
specifies elements of art, sound, mechanics and game programming, as well as educational
elements in accordance with the new National Curricular Common Base (BNCC) of
Elementary School, so that there is a standardization and better categorization of educational
games in line with the proposed pedagogical objectives and the skills and competences
described in each level of education. This dissertation was developed from the state of the art
on Digital Educational Games, Game Design, studying and analyzing some models of
existing SGDDs and the BNCC of Elementary School in general, generating in SGDDEdu,
which was elaborated by Reverse Engineering of an existing game. An Electronic Editor of
SGDDEdu was implemented to be applied with six education professionals, through a focus
group, requesting that they specify an educational game in the SGDDEdu template. It was
later applied to these professionals an evaluation questionnaire of the proposal. From the
results, we observed that the SGDDEdu has relevance and facilitates in the production of
digital educational games, guiding the educator in the writing of the game specification
document that best meet their real needs, providing the process of teaching and learning
through games. All the survey participants were able to write a specification document of
short digital educational games and they thought the experience was relevant. It has also been
verified that the BNCC contributes to the digital educational games development from the
definition and orientation of abilities that should be developed in the student when playing a
digital educational game with those abilities already linked to the game.


MEMBROS DA BANCA:
Presidente - 2459504 - AQUILES MEDEIROS FILGUEIRA BURLAMAQUI
Interna - 052.287.084-80 - AKYNARA AGLAE RODRIGUES SANTOS DA SILVA BURLAMAQUI - UFRN
Externo à Instituição - FRANCISCO MILTON MENDES NETO - UFERSA
Notícia cadastrada em: 29/08/2019 15:56
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