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Dissertations |
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1
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SORAYA ROBERTA DOS SANTOS MEDEIROS
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COMPUTATIONAL THINKING IN THE TRAINING OF YOUTH AND ADULT EDUCATION TEACHERS
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Advisor : CIBELLE AMORIM MARTINS
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COMMITTEE MEMBERS :
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MÁRCIA GONÇALVES DE OLIVEIRA
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CHARLES ANDRYE GALVAO MADEIRA
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CIBELLE AMORIM MARTINS
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LETICIA DOS SANTOS CARVALHO
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TACIANA PONTUAL DA ROCHA FALCÃO
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Data: Jan 28, 2022
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Show Abstract
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Computational Thinking has been recommended to be applied in many students and teachers trainings. It contributes to the development of critical learning, among other skills. However, there are still few works that report activities in Youth and Adult Education related to this theme. The gap widens when the focus is on training teachers who work in this educational field. Based on these issues, the following research question arises: Is it possible to settle a relationship between the pillars of Computational Thinking and Paulo Freire's literacy method in the training of teachers in Youth and Adult Education? Thus, the general objective is to analyze the relationship between the pillars of Computational Thinking and Paulo Freire's method. It aims to contribute to the process of training teachers in Youth and Adult Education. It seeks specifically to: i) analyze the insertion of Computational Thinking in the process of training teachers at EJA; ii) assess the teaching materials used by EJA teachers, aiming to provide endowments for the development of Computational Thinking; iii) identify the training specificities related to the EJA audience for defining didactic-pedagogical parameters of the Paulo Freire method that can be associated with Computational Thinking; and iv) create a pedagogical guide aimed at training EJA teachers to assist in the literacy process of young people and adults with computational thinking. In the methodological scope, this research fits in the area of Human Sciences, having an interdisciplinary character between the areas of Computing and Education. As far as its nature is concerned, it follows a qualitative approach. As for its objectives, it is classified as an explanatory research. Regarding technical procedures, it is characterized as a field study. The questionnaire was used as data collection instrument. The adopted analysis technique was the descriptive statistics. To carry out these steps, training was developed with teachers who work in EJA at the Antônio de Azevedo State School, in the city of Jardim do Seridó, in Rio Grande do Norte. All training was carried out using Google Education tools. As a result, it was identified: when inserting Computational Thinking in EJA, it is necessary to deconstruct its myth to strengthen its use with EJA; the materials used by EJA teachers are the same ones used by them in regular education; disseminating channels where it is possible to obtain resources and sources to produce activities for EJA is healthy to work with the Paulo Freire method integrated to Computational Thinking; a Computational Thinking Guide was prepared by the participating teachers with a view to sharing knowledge during the course with other teachers who also work at this level of basic education in Brazil. The training was validated by the participants and proved to be relevant to be inserted in larger formations in the context of EJA.
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2
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GLICE ROCHA PIRES
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Augmented Reality as a Support for Learning Vectors in Higher Education
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Advisor : CHARLES ANDRYE GALVAO MADEIRA
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COMMITTEE MEMBERS :
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CHARLES ANDRYE GALVAO MADEIRA
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DENNYS LEITE MAIA
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EDUARDO HENRIQUE DA SILVA ARANHA
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GEBER LISBOA RAMALHO
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SAMYR SILVA BEZERRA JACOME
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Data: Feb 25, 2022
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Show Abstract
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Higher education students have been facing challenges in learning Analytic Geometry, the sub-area of Mathematics that links Algebra and Geometry fields. Within Analytic Geometry, the study of Vectors is introduced as an algebraic resource that serves as an instrument for solving geometric problems, and vice versa. The study of Vector Algebra has strong applicability in several fields of knowledge, such as Physics, Engineering, Computing, Economics, etc. It is essential that the student is well trained in this regard. Nevertheless, the learning difficulties related to basic Vectors concepts and operations are evident. Disciplines that address this issue in higher education require a high level of abstraction from the student, and usually adopt teaching materials that are poorly contextualized, disfavoring learning approaches that make sense to the student and take into account their educational needs. Many current technologies assist learners in problematic educational contexts, such as augmented reality. In this context, this research aimed to develop an augmented reality solution to make the teaching and learning process of Vectors more meaningful, with a visual and contextualized mathematical approach. For this, the research went through methodological procedures based on Design Thinking, once it is an approach that seeks an innovative solution centered on the needs of end users. The target audience of the research was composed of undergraduate students from the Federal University of Rio Grande do Norte (UFRN) who were taking the Vectors and Analytical Geometry (VAG) course. The research was able to develop a prototype of an augmented reality application that stimulates the learning of vector concepts and operations. The research product was evaluated in two ways. First of all, it was analyzed whether the application had resources for addressing needs identified during the initial stages of the research. Following that, the application was tested in VAG classes in the remote teaching model, due to restrictions imposed by UFRN related to the covid-19 pandemic. With experimentation, it was possible to evaluate the educational potential of the application, by analyzing the impacts of the application on the students' learning experience. The research made possible several findings about the educational tool produced: it is suitable for mathematics teaching; it enables a visual teaching approach of Vectors; it promotes visualization and understanding of vector concepts, operations and real-life applications; it deals with vector concepts in an interactive and dynamic way, within a context that makes sense to the student. It is expected that the present work can foster new research on the same theme and that the developed solution is taken forward in favor of a more enriching learning experience.
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3
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ANGELICA VERONICA DE OLIVEIRA MARTINS
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GOOGLE MAPS AND INTERDISCIPLINARY EDUCATION OF GEOGRAPHY IN THE FIRST YEARS OF ELEMENTARY SCHOOL
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Advisor : SELMA ALAS MARTINS
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COMMITTEE MEMBERS :
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SELMA ALAS MARTINS
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ADJA FERREIRA DE ANDRADE
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EDU SILVESTRE DE ALBUQUERQUE
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ISONEL SANDINO MENEGUZZO
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Data: Apr 20, 2022
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Show Abstract
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Amid the guidelines brought by official documents that direct to new pedagogical practices, teaching still presents a disciplinary concept, there is no interaction between disciplines, students continue as listeners without any protagonism during the teaching and learning process. In order to bring about changes, sensitize and motivate teachers from the municipal education network of Parnamirim/RN, the Google Maps tool was articulated to different subjects, in the early years of elementary school, in order to make learning more interesting and meaningful. A didactic sequence was developed and applied with teachers and students of the 4th year of the Luiz Carlos Guimarães Municipal School, giving rise to the GeoIntegra guide. The research presents characteristics of an action research, with a qualitative approach with exploratory stages. The general objective is to develop an interdisciplinary methodological proposal based on meaningful learning for teachers in the early years of Elementary School, with Geography and Google Maps as an integration link. As specific objectives we seek to i) Identify teachers' difficulties and interests for innovation in their practices; ii) Elaborate a didactic sequence, articulating the contents of the different disciplines and starting from the children's daily life using the Google Maps tool; iii) Test it with 4th grade students and teachers; iv) Adjust and validate the sequence with students and teachers; v) Produce a didactic guide for teachers in the public school system in Parnamirim. In this way, we used as data collection instruments: questionnaires applied to teachers, conversation circles with students, in addition to the records made during the application of the didactic sequence. At the end of the research, through data analysis, it was found that the methodological proposal is a possible, adaptable and effective strategy for what is proposed. This work is characterized as a contribution to the area of Educational Technology and to the interdisciplinary teaching of Geography, for bringing a new perspective to teaching in the early years of Elementary School.
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4
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CRISTIANE MONTEIRO DANTAS DOS SANTOS
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VIDEO AS MOTIVATIONAL TOOL IN SPANISH CLASSES: AN EXPERIENCE IN THE MODALITY OF YOUTH AND ADULTS EDUCATION
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Advisor : SELMA ALAS MARTINS
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COMMITTEE MEMBERS :
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SELMA ALAS MARTINS
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ISABEL DILLMANN NUNES
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CARLA AGUIAR FALCÃO
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JOSILENE PINHEIRO MARIZ
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Data: Apr 27, 2022
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Show Abstract
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The demands of the contemporary world inevitably impel us to use different technologies in the school environment. In this perspective, when we insert TDIC into our teaching practice, we can not only enhance teaching-learning, but also make learners more motivated and interested in classes. This research had as main objective to develop a collaborative activity between teacher and students, aiming to motivate them to learn Spanish. In this direction, we decided to investigate how students of Youth and Adult Education (EJA) perceive the use of technology in Spanish classes; to propose, under the mediation of didactic sequence, video production as a tool to promote language learning; as well as assess whether the product performed by the students focused on increasing motivation and interest in learning. The theoretical foundations that guide this research were based, notably, on the works developed by Moran (1995); Freire (1996); Dolz, Noverraz and Schneuwly (2004); Lima (2008); Valente (2012); Barrére (2014); Leffa (2016); Bacich and Moran (2017). The methodology used is of a qualitative nature and is characterized as action research. In addition, it has a bibliographic bias, since it uses already published materials, and supports the interventional proposal applied to the apprentices of the 1st grade EJA of high school in the public network of Natal. As data collection instruments for this research, we used two questionnaires and a conversation circle, which were analyzed according to the Content Analysis technique, also based on the theoretical framework adopted. The results show that the audiovisual production activity carried out by the students promoted engagement and motivation to learn the Spanish language and gave them the opportunity to be the main actor in their learning process. Finally, Due to the specificities of the Professional Master's, we present a final product that consisted of the elaboration of the didactic sequence.
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5
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MARIA LOURENA DE QUEIROZ
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DIGITAL BOOKS IN THE EDUCATION OF LITERARY READERS WITH INTELLECTUAL DISABILITIES
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Advisor : GESSICA FABIELY FONSECA
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COMMITTEE MEMBERS :
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GESSICA FABIELY FONSECA
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FLAVIA ROLDAN VIANA
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CÉLIA MARIA ADÃO DE OLIVEIRA AGUIAR DE SOUSA
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Data: Jun 20, 2022
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Show Abstract
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In studies focused on the education of students and teachers, the importance of training readers through literacy has been recognized, since the act of reading literature is seen as a source of elucidation and democratization of culture. However, in order to overcome the old barriers of exclusion and to form readers with Intellectual Disabilities through literary, it is necessary to reflect on the role of the new reading and writing tools brought by digital technologies and how these instruments can help in the processes inclusion, accessibility, teaching and learning of students with specific needs. From these premises, this work aims to develop a guide to help the adaptation of digital books of literature for people, from 5 to 12 years old, with Intellectual Disabilities. More specifically, we aim to explore the material available on the eduCAPES portal in the form of digital literature books for people with Intellectual Disabilities; to build a survey on the digital books of literature available on the portal, within the scope of accessibility for people with Intellectual Disabilities; and to investigate the potential use of digital books made available on the portal for literacy and the inclusion of people with Intellectual Disabilities, in order to support the preparation of the guide. This work is a research with a qualitative, exploratory approach, of the netnography type. As the locus to carry out our study, we chose the eduCAPES portal, which is an online educational portal, created by the Diretoria de Educação a Distância - DED/CAPES, with the objective of disseminating and disseminating learning materials and objects developed by students and education professionals. For data collection, we defined some search criteria for searching the material available on the portal, filtering the available content by type of file (digital book), language (Portuguese), year of publication (2015 to 2021) and content (books of literature). After data collection, we analyzed the materials found, based on content analysis, based on previously defined analysis criteria: the integrity of the text (complete work), the use of visual resources (images and illustrations) and characteristic elements of the literary texts (plot, theme, character, dialogues, intonations, etc.) and the inclusion of accessible reading alternatives (easy reading and/or plain language). In the end, we realized that the education of readers of literature with Intellectual Disabilities, mediated by digital books, can re-signify teaching practices and contribute significantly to the inclusion of people with specific needs and to the dissemination of culture, literature and knowledge. However, the movement towards cultural accessibility and adaptation of books for people with Intellectual Disabilities is still little rooted in society, so few materials are elaborated and disseminated to the public.
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6
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ISRAEL DOMINGOS DOS SANTOS JÚNIOR
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THE PRODUCTION OF DIGITAL COMIC IN ENGLISH LANGUAGE TEACHING AND LEARNING
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Advisor : CELIA MARIA DE ARAUJO
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COMMITTEE MEMBERS :
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CELIA MARIA DE ARAUJO
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JOAO BATISTA DA COSTA JUNIOR
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GLAUCIA DA SILVA BRITO
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Data: Jun 22, 2022
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Show Abstract
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The English language is present in most education systems around the world. However, there is a need for considerable changes in English Language teaching and learning, so that pedagogical practices can make it increasingly meaningful and effective. Therefore, this study aims to investigate how the production of Digital Comics can contribute to a teaching-learning process that leads to the development of communication skills, within a context of collaborative work, with more student autonomy in the construction of knowledge. The research aims to propose the production of digital comics from the development and application of a didactic sequence, which includes the realization of a workshop for the production of digital comics, through the Comica Application and PowerPoint, in addition to the analysis of the productions of the students, regarding the development of communicative skills and competences in English Language, according to some descriptors of Communicative Approach. The research is based on the following theoretical contributions: The teaching-learning of English Language; the potential of comic books; linguistic and digital literacy; Mobile Learning; and the didactic sequence as an instrument of pedagogical actions. The students come from three classes of the ninth of Elementary School, totaling 77 students, aged between 14 and 17, with whom the researcher works as an English language teacher. The research is qualitative in nature, proposing the analysis of documents that deepened the teaching-learning process. From the analysis of the data collected through the initial free productions of comics, the productions of digital comics, some questionnaires and activities to raise awareness of the comics genre and self-assessment, it was verified the feasibility of using the didactic sequence for the production of digital comics, in English, contributing to the development of multiliteracies; favoring creativity, motivation, construction of lexical repertoire and moments of discussion.
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7
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VERIDIANA KELIN APPELT
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THE STEAM EDUCATION APPROACH AS AN ENHANCER OF STATISTICAL LITERACY IN THE 7TH GRADE OF MIDDLE SCHOOL
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Advisor : DENNYS LEITE MAIA
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COMMITTEE MEMBERS :
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DENNYS LEITE MAIA
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ISMENIA BLAVATSKY DE MAGALHÃES
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ROSELI DE DEUS LOPES
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Data: Jun 24, 2022
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Show Abstract
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Statistical literacy, which is present in the Mathematics curriculum, is related to skills such as collecting, organizing, representing, interpreting and analyzing data based on concepts, facts and procedures present in the student's daily life, for judgment and decision making. Such competence is aligned with the STEAM Education approach (Science, Technology, Engineering, Arts and Mathematics), considered innovative for dealing with real problems in an interdisciplinary way, with an emphasis on student protagonism, based on investigative and creative practices. This research seeks to answer the following question: how are skills related to statistical literacy mobilized in a STEAM education practice? Therefore, the general objective was defined as to analyze the mobilization of skills related to statistical literacy by seventh year students from an educational practice based on the STEAM approach. From it, three specific objectives were outlined: i) to survey experiences in Basic Education based on STEAM Education that enable the development of statistical literacy; ii) implement a pedagogical practice based on the STEAM approach for the development of skills related to statistical literacy; and iii) analyze the mobilization of statistical skills from STEAM practice. The theoretical foundation is anchored in statistical literacy, especially in the concepts and procedures related to the skills of the seventh year of Elementary School as well as in the conceptualization and characterization of pedagogical practices in a STEAM approach to Basic Education. This research has a qualitative character, based on Action Research, which allows the analysis and intervention of problems in the researcher's context, based on stages that configure the investigation. Initially, the description of the research context was carried out, in which eighteen students from the seventh year of Elementary School, from a private school in the city of Natal/RN, took part. Subsequently, as an action plan, a STEAM practice was carried out, anchored in the active methodology of Project-Based Learning (PBL), with the purpose of developing students' statistical skills. As data collection instruments, participant observation, field diary, as well as photographs, videos and audio recorder were used. The results confirmed the relevance of STEAM practices for the development of statistical literacy, in order to promote conclusions based on analysis. From the implementation of the STEAM practice, which aimed at the production of a public cell phone charger from solar energy, it promoted student engagement by building something in favor of the community, and the appropriation of statistical concepts in an active way, in addition to other socio-emotional skills. The experience provided innovation in the organization of classes, with the expansion of learning spaces through the use of other environments as an extension of the classroom. The results also demonstrate the relevance of partnering with other professionals who are familiar with electronics and carpentry concepts, as it was the case with this research. As products of this research, a teaching sequence was elaborated that guided the practice and a guide for the application of STEAM practices.
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8
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JACKSON DA CRUZ COSTA
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PEDAGOGICAL PRACTICES WITH INTERNET OF THINGS IN INTEGRATED HIGH SCHOOl
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Advisor : LUIZ AFFONSO HENDERSON GUEDES DE OLIVEIRA
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COMMITTEE MEMBERS :
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LUIZ AFFONSO HENDERSON GUEDES DE OLIVEIRA
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CHARLES ANDRYE GALVAO MADEIRA
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MARCELO HENRIQUE RAMALHO NOBRE
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Data: Jun 27, 2022
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Show Abstract
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The Internet of Things (IoT) is one of the main tools of Industry 4.0, considered fundamental for its implementation because it allows the incorporation of computing, communication and control elements in physical objects in the most diverse environments with a focus on productivity and efficiency. Such a scenario produces direct impacts on society in the most diverse aspects, which includes relationships in the world of work and educational processes. Given this reality, considering the context of Professional and Technological Education (EPT), this dissertation sought to identify how the IoT can be used as a teaching resource in Integrated High School (EMI), with the general objective of developing a didactic guide addressing the use of technologies IoT in integrative pedagogical practices in EMI. To achieve it, the following specific objectives were outlined: mapping the state of the art regarding the use of IoT as a didactic tool; to develop an interdisciplinary didactic sequence with themes of Agricultural Sciences and to design an IoT-based system using existing hardware and free software technologies. The epistemological approach used was Design Science Research (DSR), implemented through the Design Science Research Methodology (DSRM), which provides for activities related to the design, development and evaluation of artifacts. In this way, an interdisciplinary didactic sequence was proposed for the 1st year of the medium level technical course in Agriculture at IFRN Campus Apodi with the theme "Digital Agriculture: Technologies, impacts and experiences" and a prototype of an IoT system capable of collecting data. sensors and control actuators from a data panel accessible via a wireless network. In the evaluation stage, two workshops were held with a total of seven teachers and two technicians who work in the course, where a questionnaire related to the guide was applied. As a result, it was possible to verify in the perception of the research participants that the theme is relevant, there is great interest in fully or partially applying the proposal, that the artifacts help in the implementation of the integrated curriculum of the EMI and enhance the teaching-learning process, emphasizing although the approach used can be replicated in other formal or informal educational contexts.
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9
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MARIA VERÓNICA SEGOVIA GONZÁLEZ
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DEVELOPMENT OF DIDACTIC SEQUENCES ALLIED WITH EDUCATIONAL ROBOTICS FOR ENGLISH LANGUAGE TEACHING
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Advisor : AKYNARA AGLAE RODRIGUES SANTOS DA SILVA BURLAMAQUI
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COMMITTEE MEMBERS :
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AKYNARA AGLAE RODRIGUES SANTOS DA SILVA BURLAMAQUI
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AQUILES MEDEIROS FILGUEIRA BURLAMAQUI
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DENNIS BARRIOS ARANIBAR
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SEBASTIÃO EMÍDIO ALVES FILHO
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Data: Jun 30, 2022
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Show Abstract
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English has become the most widespread language in the world, an essential language today for the job market, international relations and education. Due to this, the English language has been incorporated into regular education in Brazil for some decades, although this scenario has not improved much in terms of communication skills.The work takes as a starting point the difficulties that teachers of regular schools, in Brazil, face in relation to the teaching and learning processes of English. This problem may be due to the scarcity of teaching resources that present teaching strategies for the creation of playful and attractive environments for the teaching-learning process of the language in question.For this reason, it is evident the need to diversify activities in English classes using new technological resources, adjusting the didactic material in order to guide the teacher in a different way in this process. Therefore, one can make use of Educational Robotics (ER) that have brought numerous advances to Education, and one can find in it a way to improve the environment in the classroom. Therefore, this dissertation presents a proposal for the integration of RE as a tool to aid in the teaching and learning processes of the English language, with the onstruction of didactic sequences combined with the use of a low-cost robotic kit, to guide the educator in this integration process. The suggested development methodology is inspired by the instructional design, the field of application being a regular school in the public school system in the municipality of Parnamirim, and the target audience consists of English teachers in the sixth year of Elementary School. For the initial stages of the project, an analysis was carried out through questionnaires addressed to teachers, in order to know the needs in this area, in addition to a literature review for the theoretical foundation of the project. Then, didactic sequences were developed proposing the use of a low-cost robotic model. Finally, an evaluation of the proposed methodology was carried out, through interviews and questionnaires addressed to teachers in order to analyze the effectiveness and feasibility of using the didactic material, as well as important information was collected that duly led to the construction of this material. At first, there was a bit of resistance on the part of the teachers regarding the idea of using RE technology in their classes, due to the connection they make of Robotics with a level of knowledge with computing, electronics or programming, but after getting to know the proposal better and having a participation in the construction of the didactic material (giving their opinion and talking about their needs) were more confident and excited. The results indicate that with the use of didactic material for teachers combined with robotic technology, the paradigm that only with training in the area of ICTs can one make use of a robot in the classroom, as well as improve the teacher performance with regard to the integration of new technologies in the classroom.
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10
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Jéssica Maria de Araújo Neves Gois
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Teacher training for students with intellectual disabilities for the pedagogical use of digital games
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Advisor : GESSICA FABIELY FONSECA
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COMMITTEE MEMBERS :
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FLAVIA ROLDAN VIANA
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GESSICA FABIELY FONSECA
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MARCIA TORRES NERI SOARES
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Data: Jun 30, 2022
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Show Abstract
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Educational digital games, when known and well used, can provide students with active learning. The significant number of students with Intellectual Disabilities enrolled in the municipal network of Natal/RN, which corresponds to more than 50% of the special education public, makes us reflect on how we can offer, in public schools, learning through digital games for these children. children, providing an improvement in the inclusive process. For this, it is necessary to think about how we can provide teachers with formative moments, which give them the opportunity to know a little more about the student with ID and what points can be taken into account in order to be able to work mathematical skills through educational digital games in regular education. Thus, the problem of this research is: how can we contribute to teacher training in the use of digital games in inclusive educational contexts with students with intellectual disabilities? The aim is to develop a proposal for teacher training, as a knowledge strategy and presentation of mathematical digital games for the inclusion of students with intellectual disabilities in the early years of elementary school. We specifically aim to identify mathematical digital games, from different free repositories, more significant for the inclusion of students with intellectual disabilities, to experience the use of digital educational games with students with intellectual disabilities and to develop training on portals and their educational digital games for teaching. Mathematics for Students with Intellectual Disabilities. It is an action research of a qualitative nature, since the participants (teachers in the early years of elementary school of students with ID, researcher and student with ID) will be actively involved in search of improvements in the teaching and learning process. Thus, the data collection techniques used during the research will be questionnaires, to be applied with teachers before and after the training process, field diary and records (photo and/or video) of the use of games by students. With this research, we seek to be able to contribute to the teaching work in the early years of elementary school, showing them the possibilities of using educational digital games, free portals, so that they can explore the potential of this tool in an inclusive vision.
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11
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ELY TICIANA DA SILVA RAMOS
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USE OF SCRATCH IN LITERACY: PRODUCTION OF MULTIMODAL CONTENT WITH ETHNIC-RACIAL REPRESENTATION
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Advisor : CIBELLE AMORIM MARTINS
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COMMITTEE MEMBERS :
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CIBELLE AMORIM MARTINS
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DENNYS LEITE MAIA
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TATIANA SANTOS DA PAZ
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Data: Jul 28, 2022
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Show Abstract
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This research emerged from the identification of difficulties faced by students in the literacy process, the lack of ethnic-racial representation in the teaching materials available at schools, and the ineffective teacher training regarding the use of information technology in education. The central issue of this research is to investigate how Scratch software can contribute, as a multimodal content creation device, in the initial training of Pedagogy students, for the production of literacy proposals, through contact with Afro-Brazilian culture and with a pedagogical approach based on creative learning.The objective of the research is to analyze the use of Scratch as an auxiliary device in the initial training of students of the Pedagogy Course for the creation of multimodal literacy content with ethnic-racial representation. The methodological approach is in nature qualitative, exploratory in terms of objectives, experimental and action-research in terms of technical procedures. Based on this research, an e-book was developed a with pedagogical guidelines based on the creative learning approach for the use of Scratch in the literacy process with the materials that can promote improvement in reading and writing skills, in addition to ethnic-racial references.
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12
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MARIA CLARA MEDEIROS SILVA
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FLIPPED CLASSROOM FOR SPANISH LANGUAGE LEARNING: THE USE OF THE WEBSITE INTERACTIVO ELE
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Advisor : LUCELIO DANTAS DE AQUINO
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COMMITTEE MEMBERS :
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ALEXANDRO TEIXEIRA GOMES
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CARLA AGUIAR FALCÃO
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LUCELIO DANTAS DE AQUINO
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SELMA ALAS MARTINS
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Data: Sep 1, 2022
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Show Abstract
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The present research aims to develop a didactic-methodological proposal for the use of the Flipped classroom methodology, based on the website Interactivo ELE as a knowledge mediator resource in the teaching and learning of Spanish as a Foreign Language (SFL). For this, the studies on the teaching of Foreign Language (FL) were taken as a theoretical contribution from the perspective of the communicative approach, based on Martinez (2009), Almeida Filho (2015), Paiva (2014), and others; discussions about the importance and use of technologies and active methodologies, especially the flipped classroom, based on Moran, Masetto e Behrens (2013), Bacich e Moran (2018), Camargo e Daros (2018), and other studies. Therefore, a qualitative approach was developed, based on an action research, applied in the form of an intervention in a 4th year class of the Integrated Technical Course in Chemistry of the Federal Institute of Education, Science and Technology from Rio Grande do Norte (IFRN) - Campus Nova Cruz. To achieve the objective of this work, several research instruments were used: pre-test and post-test applied at the beginning and end of the didactic sequences; an evaluation rubric in order to verify if there was a development of the oral competence of the participants throughout the teaching and learning process; and the electronic questionnaire applied at the end of the intervention, with the aim of evaluating the impressions of the research participants in relation to our didactic intervention and the individual factors regarding interaction, motivation and student autonomy. Despite the challenges imposed by the educational context during the Covid-19 pandemic, the results show that the Flipped classroom methodology and the use of the Interactivo ELE website provided an advance in the development of the oral competence of the participants, the promotion of a open space for the dialogue of transversal themes that contributed to the oral practice of the language during the classes, as well as the possibility of a more interactive learning. However, we believe that the implementation of the Flipped classroom methodology needs to be done with caution, because there are many limitations and adversities found throughout the classes, such as the lack of previous study of the material. Therefore, the use of the Flipped classroom methodology, from the Interactivo ELE website as a mediating resource of knowledge in teaching and learning, is established as a viable possibility for teaching SFL, especially with regard to work with a focus on the communicative approach. We emphasize, therefore, that derivatives of our research resulted in the following products: the Interactivo ELE website; the didactic sequences developed for the application of the research; and an instructional guide, thought for teachers, which gathers information on the use of the flipped classroom methodology in language classes, and the presentation and use of the Interactivo ELE website.
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13
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DANIELE LORENA GOMES
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DIGITAL GAMES AND MATH LITERACY IN EARLY CHILDHOOD EDUCATION
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Advisor : MARIA CRISTINA LEANDRO DE PAIVA
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COMMITTEE MEMBERS :
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ARLETE DOS SANTOS PETRY
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CLAUDIA ROSANA KRANZ
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FRANCISCA TEREZINHA OLIVEIRA ALVES
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MARIA CRISTINA LEANDRO DE PAIVA
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Data: Oct 4, 2022
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Show Abstract
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The alpha Generation children are exposed to digital information and communication technologies from birth, play and learn using these resources. Among the available digital technologies that can be used as a pedagogical resource, digital games stand out, given the children`s familiarity with these software and their potential, which can favor the construction of concepts in different areas of knowledge, including mathematics. Therefore, this research has as a general objective to analyze possibilities of use of digital games in the process of mathematical literacy in early childhood education. In addition to this, the following specific objectives are part of the research: identify digital games that can be used in mathematical literacy in early childhood education; build didactic sequences that use digital games for mathematical literacy, develop a training proposal for early childhood education teachers on the possibilities of using digital games in the process of mathematical literacy, to evaluate didactic sequences, using digital games for mathematical literacy, with the collaboration of the participants of the training course. This is a qualitative research, with action research characteristics, involving teachers from CEI Rui Miranda, located in the municipality of Ceará-Mirim, Rio Grande do Norte. To support the discussions, dialogues were woven with authors such as Prensky (2012), Kenski (2008), Fittipaldi (2009), Alves (2008), among others. In its results, the research shows that digital games can be used as a pedagogical resource in order to favor the process of mathematical literacy and the construction of the concept of number, as well as pointing to the of a technological structure in school as requirements for the integration of digital technologies into pedagogical practice. It presented as a contribution an e-book with the didactic sequences analyzed during the research, which represent possibilities for the use of digital games in the processo of mathematical literacy in early childhood education and can inspire the transformation of the practice of many teachers, make mathematical literacy more enjoyable for children at this stage of basic education.
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14
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MARIANA ALVES DANTAS
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CHILDREN'S LITERATURE AS A STRATEGY TO STIMULATE COMPUTATIONAL THINKING SKILLS: A PROPOSAL FOR ELEMENTARY SCHOOL TEACHERS
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Advisor : CELIA MARIA DE ARAUJO
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COMMITTEE MEMBERS :
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CELIA MARIA DE ARAUJO
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APUENA VIEIRA GOMES
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MARA LÚCIA FERNANDES CARNEIRO
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Data: Oct 27, 2022
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Show Abstract
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The dissertation presented here is situated in the debate about the importance of stimulating, since the Early Years of Elementary School, skills such as logical reasoning and problem solving, pointed out by the National Common Curricular Base (BNCC) as essential for the citizens of the 21st century. The research presents Computational Thinking (PC) as a means of stimulating these skills, from the development of strategies to take it to the most different classrooms, considering different social, economic and cultural contexts, in order to democratize access. to this type of knowledge. In this sense, the general objective is to develop didactic-pedagogical strategies for elementary school teachers to teach Computational Thinking from classics of children's literature. To achieve this objective, specific objectives for the research were listed, namely: a) To analyze the previous knowledge of teachers in the Initial Years of Elementary School about the PC; b) Develop and validate CP activities that can be replicated in different contexts; c) Produce an e-book with the systematization of the concepts and activities worked during the research. The methodology used throughout the work is based on the principles of action research and is guided by the steps indicated in the work of Gil (2002), being carried out, at first, a study of works on Computational Thinking and new technologies (BRACKMANN , 2017), production of didactic material (FILATRO and CAIRO, 2015), children's literature and development of skills and abilities (BNCC), and then the production of a didactic material on the teaching of CT, having as target audience elementary school teachers. Based on the studies carried out and the proposal implemented, the research revealed the feasibility of working with the PC from classics of children's literature, since children's narratives facilitate the understanding of the concepts studied. The systematization of the process resulted in the production of an e-book for teachers, containing reports of experiences, a set of activities based on children's stories and suggestions for PC classes that do not require digital resources for execution. Thus, this work points to the importance of developing strategies to expand the teaching of computational thinking in the face of the diversity of educational realities in Brazil.
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15
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ODAIR SOARES DE SOUZA
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COMPUTATIONAL THINKING: a proposal for the early years of elementary school based on students' daily life
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Advisor : ANDRE MAURICIO CUNHA CAMPOS
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COMMITTEE MEMBERS :
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ANDRE MAURICIO CUNHA CAMPOS
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CHARLES ANDRYE GALVAO MADEIRA
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EDUARDO HENRIQUE DA SILVA ARANHA
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WINDSON VIANA DE CARVALHO
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Data: Oct 31, 2022
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Show Abstract
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The exponential growth and the adoption of technological solutions have been driving constant transformations in the social, cultural, economic and political sectors. Given this reality, creativity and the ability to think tend to be increasingly valued. Many have pointed to the adoption of active teaching and learning methodologies to encourage the formation of these skills. In this sense, specialists have emphasized the integration of computational thinking since the first levels of Basic Education to collaborate with the development of critical thinking and problem-solving skills. When talking about teaching computational thinking, it is common to think about the use of digital information and communication technologies. However, the reality of most public schools in Brazil, which still has precarious infrastructure and technological scarcity, shows that relying solely on these tools proves to be an unfeasible solution. Another problem is the deficit in teacher training, which is also a barrier to be overcome. Given this scenario, unplugged computing presents itself as a more affordable alternative. However, the literature review carried out for this research showed that most of the studies that investigated the integration of computational thinking in the early years of Elementary School were limited to replicating practices and experiences developed and designed for contexts and realities very different from those that are experienced by public school students. Faced with this problem, this research aims to contribute to the teaching and learning of computational thinking in the early years of Elementary School. In order to achieve this objective, didactic material based on theories that prioritize previous knowledge, the local reality, the interests and preferences of the students was developed. The material consists of guidelines and a set of unplugged activities. In addition, two training sessions were carried out with teachers from the municipality of Parnamirim-RN. To validate the proposal, during the last training, the teachers were guided and were able to use the didactic material in the planning of practical activities. According to the results, it can be said that the activities carried out based on the methodological procedures and the proposed didactic material contributed significantly to the teaching and learning of computational thinking by students and teachers participating in the course.
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16
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MÁKIO PATRICIO CASSEMIRO DE SOUZA
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PROFESSIONAL TRAINING OF INSTRUCTORS OF THE MILITARY POLICE OF RIO GRANDE DO NORTE ACCORDING TO THE CONTRIBUTION OF PROBLEM-BASED LEARNING
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Advisor : APUENA VIEIRA GOMES
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COMMITTEE MEMBERS :
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APUENA VIEIRA GOMES
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BETANIA LEITE RAMALHO
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DENNYS LEITE MAIA
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JOÃO BATISTA DA SILVA
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Data: Dec 5, 2022
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Show Abstract
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In the context of Military Police education, the institution may adopt the theoretical and methodological guidelines of the National Curriculum Matrix for the training actions of the professionals in the public security area. The instructors can have their practices strengthened by the use of educational methodologies that contribute to the discussion of the Military Policeman's professional reality in a meaningful way, placing him as the protagonist of the teaching and learning process. This research, focused on teacher training, aimed at collaborating with military police education through the development of a training course for instructors of the Military Police of Rio Grande do Norte (PM/RN), based on the National Curriculum Matrix, supported by the contribution of Problem-Based Learning (PBL) using Contextualized Instructional Design (CID). To this purpose, as a sample, it mapped the social, demographic, and professional profile of the instructors of the PM/RN Training and Improvement Courses, which, after identifying and categorizing the training needs on PBL, became the parameters for the modeling of the proposed course. This academic work has an exploratory nature and consists in qualitative research, based on documental analysis, the use of questionnaires and closed forms. In the methodological path of CID, during the planning phase, the application of PBL as a methodological instrument was analyzed with the PM/RN and its instructors. During the development phase, a rehearsal of one of the curricular components of the proposed course was performed in the classroom with a group of instructors, and it has proven to be effective in strengthening the collaborative work for analysis, discussion, and resolution of problem situations, with strong engagement of the military policemen to achieve the proposed learning object. The discussion of reality in the teaching of military police officers can generate attitudes of confrontation in the face of social injustices by these public security agents, by developing cognitive models capable of making them reflect on the consequences for before, during, and after their actions. The product of this work is a plan for a Military Police Instructor Training Course, which can be validated in its entirety in the context of the PM/RN, and can be applied to other realities. The more critical Military Policeman, responsible for his professional and personal development, can and should act decisively in changing the reality to which he belongs, and also contribute to the development of his institution, as the protagonist of its constitutional mission to preserve public order and protect the lives of people and their property. The strengthening of these endeavors goes through the valorization and good training of the instructors who will train these military policemen.
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17
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GRACIKEILLY RIBES
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THE PROCESS OF EVALUATION OF LEARNING SUPPORTED BY DIGITAL TECHNOLOGIES IN THE FINAL YEARS OF ELEMENTARY SCHOOL
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Advisor : MARIA CRISTINA LEANDRO DE PAIVA
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COMMITTEE MEMBERS :
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MARIA CRISTINA LEANDRO DE PAIVA
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ADJA FERREIRA DE ANDRADE
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KEILA CRUZ MOREIRA
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Data: Dec 5, 2022
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Show Abstract
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Experience with the use of technology by remote learning, gave rise to a period of redefinition of the daily teaching environment. With the gradual return to face-to-face classes, the search for strategies that utilize such technologies, on behalf of teachers, in the education process, specially with regards to teaching evaluation, in virtual scenarios, has become a territory mined with doubts. In order to investigate this issue, the current research looks to understand the use of digital technologies in the learning evaluation process in the Fundamental Studies stage II. Therefore, we aim to identify assessment strategies for using digital technologies during remote teaching, as well as analyzing the strategies for using digital technologies in the assessment process; and finally, to elaborate a guide, for teachers of Fundamental II, with the contributions of the integration of digital technologies in the process of evaluation of learning in the face to face context or online. This research is characterized by a qualitative approach, of applied and exploratory nature, utilizing a case study, together with bibliographic research. The data was produced via a questionnaire, lesson plans and personal documents. The evaluation perspective adopted has as a reference the mediated evaluation, according to Hoffman (2004), diagnostic evaluation, according to Luckesi (2011), and evaluation for learning, by Balula (2014). Based on the scarcity of academic productions published in recent years on the use of digital technologies in the learning assessment process, we can say that this topic is little explored, especially when related to the final years of Elementary School. The final product of the research is a guide for the use of digital technologies in the learning assessment process. Some of the results of the present research point out that the evaluation with the use of digital technologies allows: I. the monitoring of the students' progress, being a possibility for the evaluation of learning in virtual environments; II. conducting continuous assessment, sending immediate feedback, and the consequent decrease in psychological pressure caused by the written tests; and III. The use of diversified strategies as an alternative for the integration of digital technologies to the evaluation process.
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18
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PATRICIA REGINA VIEIRA VIANA DE ANDRADE
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Literacy practices, in remote education, in a second-year class of elementary school at a College of Application
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Advisor : JOSE GUILHERME DA SILVA SANTA ROSA
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COMMITTEE MEMBERS :
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GIOVANA CARLA CARDOSO AMORIM
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JOSE GUILHERME DA SILVA SANTA ROSA
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MARIA CRISTINA LEANDRO DE PAIVA
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REBECA RAMOS CAMPOS DE OLIVEIRA
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Data: Dec 6, 2022
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Show Abstract
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The pandemic, caused by the new Coronavirus (Covid-19), made even more evident the need to use digital technologies in teaching practices. The context brought challenges to the educational sector, which needed to rethink teaching in several Brazilian educational institutions, which started to implement remote teaching as an emergency alternative to keep students linked to the school and thus guarantee the continuity of their teaching activities. Considering that remote classes are predominantly taught in Virtual Learning Environments (AVA), the search for knowledge and innovation in teaching practice has become a keynote, since technological mediation, by digital means, has become essential for the teaching and learning processes. In this context, we aim to investigate literacy practices developed in the form of remote education, with students in the second year of Elementary School at the Childhood Education Center, College of Application, Federal University of Rio Grande do Norte (NEI-Cap/UFRN). The research shares the principles of the qualitative approach, using the Case Study as an investigative method, since we intend to analyze the singularities of the observed educational context, demarcated in a specific time and space. For this purpose, we used the following procedures: observation of literacy practices and semi-structured interviews with teachers. We apply as instruments: field diary to record observations, screen captures and recording of classes to facilitate obtaining the details of interventions for further analysis. The interviews will be analyzed and categorized, a posteriori, in accordance with Bardin (1977). The research context is the NEI-CAP/UFRN, whose collaborators are the teachers working in the second year of elementary school, the director and the pedagogical coordinator of the early years of elementary school. As for the theoretical aspects, we will discuss conceptual perspectives related to literacy, literacy, digital literacy, digital technology and remote learning. As research results, we hope to contribute to the practice of teachers in the literacy process and, as a research product, we intend to develop, collaboratively, with the research teachers, a Thematic Booklet on literacy and remote teaching practices, taking students as a reference. of the second year of Elementary School, and the learning and development objectives foreseen in the Common National Curriculum Base (BNCC). Preliminarily, we observe that the literacy practices experienced by the class are similar to the experiences, linked to writing and reading, in which children are involved in their social context. From the experience of a multiplicity of practices in which literate knowledge is inserted, the School has acted as a literacy agency, promoting a continuous relationship of children with situations that match their life experiences. Actions such as reading texts that help organize daily life (school routine, calendars, tables, which explain the organization of remote education); reading literary texts and building meanings from them; writing informative texts for the socialization of knowledge built on different themes; reflections on pre-textual and textual elements that make up an e-book are some actions that exemplify the use of reading and writing in order to enable students to mobilize their knowledge to achieve individual goals and engage in socially established practices. These practices have been possible due to the use of Digital Technologies of Information and Communication (TDIC) that provide integration between different environments and learners, in a multiple network of sabers, facilitating communication between its members, the construction and exchange of sabers, enhancing , thus, the teaching and learning of reading and writing. Thus, the initial results of the evaluations of teaching practices reveal that the moments that favor child literacy, in the remote context of teaching, are those in which the teacher considers the children's linguistic history, creating literacy events from real communicative situations offering qualitative measures regarding the use of TDIC.
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19
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EDNNY KELLY DE ALMEIDA SALES
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THE USE OF MOBILE LEARNING AND QR CODE TO SUPPORT TEACHING AND LEARNING READING IN PORTUGUESE CLASSES FOR THE 5th GRADE OF ELEMENTARY SCHOOL
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Advisor : LUCELIO DANTAS DE AQUINO
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COMMITTEE MEMBERS :
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JACIARA LIMEIRA DE AQUINO
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LUCELIO DANTAS DE AQUINO
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SELMA ALAS MARTINS
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Data: Dec 9, 2022
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Show Abstract
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Technologies and mobile devices currently available enable mobile connection to the internet and, therefore, integrate media that provide new ways of communicating, recording and representing, enabling innovations in the way of teaching and in the way of learning, enabling more classes pleasurable and effective in teaching subjects in the area of language combined with active teaching methodologies. It is observed that the presence of smartphones in schools has been increasingly common and their use in the classroom has been frequently banned. After clarifying the digital tool and the educational technological contexts, the aim was to answer the following question: how to effectively use Mobile learning with the QR Code resource in Portuguese language classes for reading development in 5th grade classes of elementary school. Thus, the research has an interventionist character with a methodological basis in action research for proposing a reflexive and collective construction of knowledge with a view to changing the structure of social or educational practices. In this perspective, after carrying out a bibliographic study as well as a diagnostic evaluation, we realized the feasibility of carrying out the intervention. For this, we formulated didactic sequences for the teaching of reading with the use of QR Code, taking mobile learning as a guiding principle to conduct work with mobile devices by students in carrying out textual and grammatical interpretation activities.This intervention was observed, described and evaluated with a qualitative perspective. The intervention proposal provided an advance in the development of the participants' textual comprehension skills, allowing a more significant learning from QR code readers using the smartphone or tablet, elements that are part of the students' daily lives. However, caution is needed in the application of the proposal, because it is necessary to know the reality of the students, if they have mobile devices and if the school provides internet access. In this way, the use of the BYOD proposal as a didactic-pedagogical resource is configured as a viable possibility for teaching reading, especially with regard to the work of interpretation and understanding from the study of textual genres. We highlight, as a result of our research, the following product: An instructional guide for teachers, which gathers information about the use of Mobile learning in Portuguese language classes with the didactic sequences developed for the application of the research.
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20
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ERIC EDUARDO DA SILVA ALENCAR
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AUTHORING TOOL FOR INSTRUCTIONAL DESIGN - ATID NOTIFICATIONS MODULE: A PROPOSAL FOCUSED ON ACTIVITIES DELIVERY
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Advisor : ISABEL DILLMANN NUNES
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COMMITTEE MEMBERS :
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APUENA VIEIRA GOMES
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DENNYS LEITE MAIA
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ISABEL DILLMANN NUNES
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RAFAEL FERREIRA LEITE DE MELLO
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Data: Dec 15, 2022
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Show Abstract
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Distance Education still continues to grow in relevance today, and for this modality, the so-called virtual learning environments (VLE) have emerged as a support for course management. Among them, we can highlight the Moodle platform, which allows the creation and management of courses. In addition to VLEs, for the planning and definition of strategies for these courses, tools are available to define and visualize the instructional design - DI, which is the field of study responsible for the design of the planning of a course. Such tools allow the construction of flowcharts, such as the Authoring Tool for Instructional Design (ATID), which allows teachers to define or import the DI of a course through integration with Moodle. ATID currently has a demand for teachers to be notified about the non-performance of activities by students. In this way, the objective of this research is to develop a module, that is, a new improvement for ATID which will allow teachers to communicate about DI activities that were not carried out. In this way, this research is guided by the questioning of how it is possible to help teachers to identify students with activities not carried out through notifications directly in the DI. In addition, the research sought to develop the module from the application of the Design Science Research (DSR) methodology to guide the development, which aimed at the application of user tests with the module already developed and its evaluation through a questionnaire. As a result, it was highlighted that test participants were satisfied with the inclusion of notifications within the DI and believe that this inclusion will imply better monitoring of the course.
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21
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GUSTAVO LIMA DO NASCIMENTO
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DISTANCE TRAINING IN COMPUTATIONAL THINKING FOR ELEMENTARY SCHOOL TEACHERS WITH A PRACTICAL AND INTERDISCIPLINARY APPROACH
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Advisor : CHARLES ANDRYE GALVAO MADEIRA
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COMMITTEE MEMBERS :
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ANDRE MAURICIO CUNHA CAMPOS
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CELIA MARIA DE ARAUJO
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CHARLES ANDRYE GALVAO MADEIRA
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TACIANA PONTUAL DA ROCHA FALCÃO
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Data: Dec 15, 2022
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Show Abstract
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The globalized world is, in general, in need of professionals who are increasingly prepared to solve problems in an innovative and enterprising way, involving several areas of knowledge. This need has provoked debates in the world about what is the best way to constitute an education capable of preparing citizens to act in this context. One of the themes highlighted in these debates is Computational Thinking. The Brazilian educational model, in general terms, is incapable of forming this type of professional. Today's educators, who are responsible for ensuring this type of training, have not been trained in this perspective and, therefore, have not experienced innovative practices with Computational Thinking that allow stimulating problem-solving skills in their students. In this context, the Norte-rio-grandense Program of Computational Thinking is inserted, which has helped to change this reality by offering continuing education courses for educators, in face-to-face and remote formats, with a focus on pedagogical praxis, active learning and interdisciplinarity. But given the dimensions of a country like Brazil and the urgent need for teacher training in Computational Thinking, it is necessary to improve the courses offered, aiming to bring this type of training to a much larger number of educators. This need raises the following problem: how to design a training in Computational Thinking, with a focus on pedagogical praxis, active learning and interdisciplinarity, in order to provide the didactic transposition of knowledge to a much larger number of educators? In search of a solution to this problem, this research aims to improve the model of teacher training courses of the North Rio Grande Program of Computational Thinking, with the objective of validating a course model in the open and massive online format (MOOC) . For this, a literature review and an analysis of existing courses in the Brazilian context were carried out, which allowed gathering the necessary information for the construction of a new course proposal. This new proposal was offered in the Moodle environment, serving approximately 200 course participants from 15 Brazilian states, trained in different areas of knowledge. Throughout the course, a good evolution of most of the course participants was observed in terms of acquiring Computational Thinking skills, since they produced several learning objects adapted to their area of expertise and, consequently, to the reality of their classroom. With these results, the new EaD training model proves to be a driver of the North Rio Grande Program of Computational Thinking, being able to take training to a much larger number of educators, while maintaining the quality of the work that was already being done in other course formats.
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22
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LUCAS MEDEIROS DE ARAÚJO VALE
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BIKERNAU'S LAST SONG (RPG): DEVELOPING A ROLE-PLAYING GAME ON GYPSY GENOCIDE FOR HISTORY TEACHING
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Advisor : AQUILES MEDEIROS FILGUEIRA BURLAMAQUI
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COMMITTEE MEMBERS :
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AQUILES MEDEIROS FILGUEIRA BURLAMAQUI
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ARLETE DOS SANTOS PETRY
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ANA BEATRIZ BAHIA SPINOLA BITTENCOURT
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MARIA PATRÍCIA LOPES GOLDFARB
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Data: Dec 15, 2022
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Show Abstract
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The porrajmos - as the gipsies in the Roma group call the Nazi genocide promoted by the Nazis in the 20th century - was the consequence of a long process of anti-Roma in Europe, and despite being a very significant event in the history of Roma peoples, it is, even today, a learning content little taught in Basic Education, in view of the absence of affirmative public policies and teaching materials for this. Faced with this problem-situation, this research had as its central theme the development of a pedagogical tool for the teaching of porrajmos. We delimited the research to the development of the Role Playing Game - RPG - entitled "The last song of Birkenau", which aims to contribute to the mastery of a skill in the curricular component History, described in the National Common Curriculum Base, for the 9th year of Education Fundamental, which dialogues directly with the theme. The methodological flow of this research was elaborated taking as reference the projective and epistemological paradigm of Design, through the Design Science Research approach, in the form of applied research, and resulted in the production of 1) a game-book for the player; 2) a teacher's game book; 3) six character cards; and 4) a game website. By developing an educational game that addresses Gypsy histories and cultures, and which is directly related to a skill described in the BNCC, in addition to promoting greater visibility for Gypsies, we seek to enable other teachers to access a learning object with potential playful, transformative, collaborative, interactive and creative.
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23
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THIAGO MOURA BARBOSA
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MASSIVE OPEN ONLINE COURSE (MOOC) IN TEACHER TRAINING FOR THE CONSTRUCTION OF SHORT DIGITAL EDUCATIONAL GAMES ALIGNED TO THE BNCC
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Advisor : AKYNARA AGLAE RODRIGUES SANTOS DA SILVA BURLAMAQUI
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COMMITTEE MEMBERS :
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AKYNARA AGLAE RODRIGUES SANTOS DA SILVA BURLAMAQUI
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AQUILES MEDEIROS FILGUEIRA BURLAMAQUI
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KLEBER TAVARES FERNANDES
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MAYRA RODRIGUES FERNANDES RIBEIRO
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RUMMENIGGE RUDSON DANTAS
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Data: Dec 16, 2022
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Show Abstract
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Amidst the growing use of different digital educational resources at school, digital educational games have increasingly stood out and shown potential as an important pedagogical strategy capable of promoting active learning. Simultaneously to this, there has been evidence of a growing demand for continuing education aimed at the target audience of teachers. However, these trainings need to be able to prepare teaching professionals beyond the mere use of digital information and communication technologies, thus encouraging the active participation of these professionals in the construction of their own digital educational resources, such as games for example, since that it is the teachers who know the reality of the school, the students, the classroom and the curricular contents that need to be included in these resources. In view of this, this research aimed at building and offering a Massive Open Online Course (MOOC) with the purpose of working on skills and abilities related to the construction of digital educational games with teachers. In this way, the open and massive online course, product of this research, was built and directed to basic education teachers with the objective of offering these professionals training for the construction of digital educational games with curricular contents aligned with the Base Nacional Comum Curricular – BNCC. For this purpose, the design principles of the instructional model ADDIE – Analysis, Design, Development, Implementation and Evaluation were used in the construction of the MOOC. To validate the course product of this research, a training offer was made to a pilot group composed of twenty teachers from the public education network in the municipality of Santana do Matos in the interior of the state of Rio Grande do Norte. As a result, it became possible to highlight the relevance of open and massive online courses in promoting quality continuing education, insofar as the MOOC model, when well planned and structured, can be an efficient alternative, capable of promoting continuing education clearly, quickly, with quality, at a low cost and with effective results.
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24
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TATHIANY DEYSE FERNANDES ROCHA
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DESIGN THINKING AND STORYTELLING FOR THE DEVELOPMENT OF ENTREPRENEURIAL BEHAVIOR CHARACTERISTICS: A STIMULUS TO INNOVATIVE ENTREPRENEURSHIP
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Advisor : CHARLES ANDRYE GALVAO MADEIRA
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COMMITTEE MEMBERS :
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CHARLES ANDRYE GALVAO MADEIRA
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GEBER LISBOA RAMALHO
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IRIS LINHARES PIMENTA GURGEL
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ISABEL DILLMANN NUNES
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LUIZ AFFONSO HENDERSON GUEDES DE OLIVEIRA
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Data: Dec 16, 2022
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Show Abstract
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Entrepreneurship has been proving to be a promising professional option for many young people. However, entrepreneurial ventures have shown a still reduced number of successful outcomes in the context of the technological area. One of the important causes of the high number of failures is the unpreparedness of entrepreneurs in the task of creating and communicating value to the customer. In response, an active and reflective posture in solving real problems is essential and can be made possible in the experience of active learning methodologies, especially those that involve empathy with the target audience. Thus, using the empathic characteristics of Design Thinking and Storytelling, this research seeks to answer the following question: How can entrepreneurial behavior skills be developed in technology professionals using Design Thinking and Storytelling? For this purpose, the general objective was defined: To analyze the combination of Design Thinking and Storytelling in the development of characteristics of entrepreneurial behavior that favor the performance of professionals in the technological area in innovative entrepreneurship. For the general objective to be achieved, four stages were fulfilled, namely: i) Identification of the main behavioral difficulties faced by startup entrepreneurs; ii) Combination of Design Thinking stages and Storytelling elements in a pedagogical proposal that helps to minimize the identified difficulties; iii) Application of the elaborated pedagogical proposal; iv) Evaluation of the impact of the pedagogical proposal on the development of entrepreneurial behavioral characteristics. As a theoretical basis, concepts involving entrepreneurship and innovation, characteristics of entrepreneurial behavior and active methodologies, especially Design Thinking and Storytelling, were detailed. Exploring the characteristics of action research, the researcher took advantage of her professional context to interview entrepreneurs in the technological area about the main difficulties faced. With this information in hand, a pedagogical proposal was developed and applied in Technological Residency classes, for reasons of convenience and opportunity. The results obtained confirm the pertinence of using practices involving the combination of Design Thinking and Storytelling in the development of characteristics of entrepreneurial behavior. From the experience of the interventions, the participants worked on solving real problems and persuasively presented solutions that required the indicated entrepreneurial behaviors, in addition to other skills. In addition, by using narratives in the format of short videos, the practice benefited from the engagement and better understanding of the concepts by the participants. The results also show the relevance of the participants' accessibility to information and people involved in the problem under analysis. This condition allowed greater dynamism and richness in the holdings. Finally, as a product of this research, a teaching sequence guided by the intervention described here was elaborated.
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25
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ANDRESSA KROEFF PIRES
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PENSE MAIS: DIGITAL GAME WITH COGNITIVE TRAINING BASED ON COMPUTATIONAL THINKING WITH DIGITAL LITERACY CONTENT FOR THE ELDERLY
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Advisor : ISABEL DILLMANN NUNES
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COMMITTEE MEMBERS :
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ISABEL DILLMANN NUNES
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APUENA VIEIRA GOMES
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KLEBER TAVARES FERNANDES
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BELTRINA DA PURIFICAÇÃO DA CÔRTE PEREIRA
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Data: Dec 19, 2022
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Show Abstract
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Brazil has a growing trend of elderly population growth due to the better health conditions that advances in this area provide, resulting in a better quality of life. In this sense, population aging raises the search for ways to enable elderly citizens to remain socially and economically independent and integrated into society. It is also noteworthy that during the aging process a possible reduction in the cognitive performance of the elderly can happen, causing difficulties in carrying out common day-to-day tasks. Traditionally, cognitive interventions are carried out with sessions conducted by psychology specialists. Computational Thinking (CT) can also be used for the cognitive development of elderly people, as it works with problem solving and memorization based on adapted activities. Focusing on this demographic and realizing how digital technology can contribute to the development of activities to keep them active, this study relies on the CT to stimulate both cognition and the development of technological skills in the elderly, with the aim of developing cognitive training with Digital Literacy contents in a digital game. The research is of an applied nature, with a qualitative approach, and its methodology is Design Science Research (DSR), which aims to solve a practical problem through the development of an artifact and the formation of new knowledge. Thus, by carrying out a Systematic Mapping of Literature, it was possible to verify the greater interest and use of digital technologies by the elderly, with emphasis on mobile devices and that games are widely used to carry out activities with this public. Soon, as a result, a digital educational game was created, entitled "Pense Mais", with the proposed cognitive training with three challenges and 12 activities. The game was validated by the Digital Educational Materials (DEMs) instrument for mobile devices, aimed at the elderly, and its assessment was that "Pense Mais" is in accordance with the needs of the elderly. The main contribution of the research stands out as the innovative proposal of using a digital cognitive training based on the PC with Digital Literacy contents for the elderly, enabling them to have a critical thinking in this digital world.
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26
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LUANA CAMPOS GINES LORENA DE SOUZA
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REMOTE TEACHING AND LEARNING ENABLED BY TECHNOLOGIES DURING COVID-19: SENSES AND EXPERIENCES OF STUDENTS AND TEACHERS IN URBAN AND RURAL ZONES
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Advisor : IZABEL AUGUSTA HAZIN PIRES
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COMMITTEE MEMBERS :
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CARLOS EDUARDO NORTE
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DENNYS LEITE MAIA
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IZABEL AUGUSTA HAZIN PIRES
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Data: Dec 19, 2022
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Show Abstract
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Covid-19 pandemic has brought immense challenges to all sectors, in Brazil and worldwide. In an attempt to reduce the wide spread of the virus, isolation and prevention measures were adopted by countries. In Education, such measures meant the closure of schools, and with the interruption of face-to-face classes, emergency remote teaching was adopted. However, it is known that internet access was, and still is, variable, which greatly impacted the trajectory of many students in 2020 and 2021, notably those living in rural zones. Therefore, the following research problem arises: What are the representations of students and teachers, from urban and rural zones, on the use of technologies in the face of the Covid-19 pandemic? In view of this, the following general objective was listed: to characterize the senses and experiences of students and teachers, from different realities, both urban and rural, on the role of technologies in facing the Covid-19 pandemic; and the specific ones were: i) To characterize the pedagogical practices used by teachers in times of the Covid-19 pandemic; ii) Map the possible difficulties and possibilities of using technologies during the pandemic; iii) Create an e-book with the productions of students from urban and rural zones based on their experiences. The need to deepen the study of educational technologies in pedagogical practices, rural and urban, comes from the lack of teachers having to think of new methodological strategies in the school environment, considering spaces as co-producers of meanings and experiences. In addition, due to emerging changes in teaching due to the Covid-19 pandemic, generating impacts and changes in the organization of classes and pedagogical practice as a whole, still little investigated. For this, the qualitative approach was chosen as an investigative methodology, and due to the interest in investigating several variables that can act on the phenomenon, the multicase study was chosen, with the application of semi-structured interviews for students and teachers of 4th and 5th years of public schools in Natal/RN and Ceará-Mirim/RN, in addition to the story-drawing technique, which is only for students. As for the transcripts of the interviews, they will undergo analysis, based on the nuclei of meaning. As a final product, an e-book will be prepared, with the students' drawings and a characterization of the researched territories (rural area of Ceará-Mirim and urban area of Natal). In the end, an innovative production is expected to unite representations of urban and rural children, low cost and easy to share.
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27
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GELLY VIANA MOTA
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UNSUPERVISED LEARNING FOR CLASSIFICATION IN THE SURVEY OF FORMATIVE DEMANDS FOR NURSING
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Advisor : APUENA VIEIRA GOMES
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COMMITTEE MEMBERS :
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APUENA VIEIRA GOMES
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CINTIA CAPISTRANO TEIXEIRA ROCHA
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DANIELE VIEIRA DANTAS
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ISABEL DILLMANN NUNES
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ISMENIA BLAVATSKY DE MAGALHÃES
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Data: Dec 21, 2022
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Show Abstract
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Inadequate or deficient training of healthcare professionals can lead to serious complications for patients. In particular, in the Neonatal Intensive Care Unit (NICU), the risk is evident in babies who have barely started their lives. Continuing Education (PE) in healthcare is based on the assumption of significant and problematizing learning, proposing strategies that enable collective construction, in addition to guiding paths for a dialogical relationship. The NICU presents its own intense dynamics in relation to the activities performed by the nursing staff, which hinders the PE in understanding the whole and acting preventively to possible sequelae. The production of changes in the work process of these teams, in the practices of management, care, and social control in the health area has been desired by the actors of this process through continuing education in line with the demands of the service itself. In the line of development of educational technologies, this work has as its main objective to help and contribute to hospital continuing education in the survey of formative demands for nursing at the NICU through Unsupervised Learning (UL). To this end, data from January to December 2021 of the system incorporated in the NICU sector, the Research Electronic Data Capture (REDCap), which contains information from discharge and death records, were analyzed, resulting in 392 records. The research has a quanti-qualitative approach and for the development process of this work the PDCA (Plan, Do, Check and Action) method was adopted, which aims at delivering continuous improvement in the processes it enhances. Exploratory data analysis was performed using Colab, Python and R tools for this purpose . About 70.6% of the 2021 admissions were premature babies and 96% of these had hypothermia on admission. The difficulty in finding patterns due to the diversity of the data, made it possible to apply the UL to identify the formative possibilities for the NICU nursing team based on the data. Based on the data that were defined according to their specificities in REDCap, the algorithm was used to perform a clustering in order to explain the total variability of the data. When the algorithm was applied to the set of maternal antecedents, respiratory intercurrences and ophthalmologic intercurrences, these explained a variability from 56.6% to 47.3%. This demonstrates the explanatory variability of each set of data and that can guide continuing education on which training needs can be addressed by these factors that occur in the NICU. This study aims to help health professionals, especially nurses, in the indication of knowledge based on data from the unit's daily routine, which is necessary and appropriate for the exercise of their function in a safe and independent way, when promoting quality care to newborns in the neonatal unit. And finally, impact on the reduction of hospital costs that can be avoided through a qualification that is in line with the demand of the service.
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28
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JOSIEL MOREIRA DA SILVA
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UNPLUGGED COMPUTING AS AN APPROACH FOR IMPLEMENTING COMPUTATIONAL THINKING IN ELEMENTARY SCHOOL
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Advisor : CHARLES ANDRYE GALVAO MADEIRA
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COMMITTEE MEMBERS :
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ROZELMA SOARES DE FRANÇA
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CHARLES ANDRYE GALVAO MADEIRA
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EDUARDO HENRIQUE DA SILVA ARANHA
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MARIA CRISTINA LEANDRO DE PAIVA
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Data: Dec 21, 2022
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Show Abstract
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Computational Thinking (CP) has been alluded to as one of the ways to encourage the development of essential skills for people in the 21st century, such as problem-solving skills, collaborative work and creativity. The National Common Curricular Base (BNCC) points out that CT involves problem-solving skills in a methodical and systematic way. However, despite the Norms on Computing in Basic Education having been approved and ratified in Brazil, and having PC as one of their thematic axis, the process of implementing the teaching of CT in schools is still in an embryonic stage. In addition, several difficulties and challenges arise for this implementation to take place, such as the lack of teachers trained in CT, the lack of training courses in CT for teachers, the lack of adequate infrastructure in schools to allow the use of available tools, among others. In view of this, in order to collaborate with the feasibility of implementing the teaching of CT in the early years of Elementary School, this research seeks to understand the contributions of carrying out unplugged activities with fifth grade students in a public school, in order to minimize the difficulties of implementation due to lack of infrastructure. In view of this, in order to collaborate with the feasibility of implementing the teaching of CT in the early years of Elementary School, this research seeks to understand the contributions of carrying out unplugged activities with fifth grade students in a public school, in order to minimize the difficulties of implementation due to lack of infrastructure. For this, we have the following specific objectives: i) search for unplugged computing resources available for free that can be used in research; ii) develop didactic strategies with unplugged computing activities as a method or tool for inserting PC teaching in the 5th grade curriculum; iii) carry out interventions in the classroom with the developed strategies; iv) evaluate the results obtained from the use of the elaborated strategies; v) to develop didactic material for teaching Computational Thinking in the fifth year of Elementary School. The research fits into the area of human sciences, with an interdisciplinary characteristic between the areas of Computing and Education. It is characterized as a qualitative approach, of an applied and interventionist nature, based on action research. Data were obtained from the application of didactic-pedagogical strategies in a public school, for which an observation was made about the activities carried out by the students and questionnaires were applied. The research results show the possibility of promoting the teaching of CT based on unplugged activities, considering that students were able to develop the CT skills explored during the interventions. As a final product, didactic material was prepared, contemplating a set of unplugged activities, aimed at teachers in the early years of elementary school.
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29
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CAROLINE CARLOS BEZERRA MOREIRA DE SOUZA
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PEDAGOGICAL COORDINATORS OF EARLY CHILDHOOD EDUCACTION: TRAINING FOR THE USE OF DIGITAL TOOLS
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Advisor : MARIA CRISTINA LEANDRO DE PAIVA
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COMMITTEE MEMBERS :
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MARIA CRISTINA LEANDRO DE PAIVA
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DENNYS LEITE MAIA
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LUCELIO DANTAS DE AQUINO
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KEILA CRUZ MOREIRA
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Data: Dec 22, 2022
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Show Abstract
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The COVID-19 pandemic brought unexpected challenges to the world. For the professors, such challenges highlighted the need to definitely enter into the use of digital information and communication technologies - DICT. In view of this, the teachers who exercise the function of pedagogical coordinators had an impact in terms of their responsibility in: carrying out training, ensuring a link with the school community and teachers, monitoring the teaching and learning process of children, among other tasks. In view of this, a training course was developed for the use of digital technologies for pedagogical coordinators of Early Childhood Education, by the Coordination for the Development of Early Childhood Education (CODEI), of the Municipal Secretary of Education and Culture of Parnamirim/RN. The course was part of this master's research, whose researcher is a technical advisor to the aforementioned coordination. In this context, the objective was to analyze the contributions of continuing education for the use of digital technologies in the teaching work of the pedagogical coordinator of Early Childhood Education. With the following specific objectives: diagnosing the training needs related to the TDIC of the pedagogical coordinators; to develop training for the pedagogical coordinators, based on the training needs identified in the diagnosis; address the possibilities of using digital tools in the daily life of the pedagogical coordinator. It is a qualitative research, with characteristics of an action-research, involving the pedagogical coordinators of Early Childhood Education of the Municipal Network of Parnamirim. The study had as reference the authors BUZATO (2006), FORMOSINHO (2002), PIMENTA (1996), SARMENTO (2000). The analyzed data indicated contributions to the practice of the pedagogical coordinator, with regard to the use of digital tools, as well as the carrying out of training actions in the teaching units of Early Childhood Education of the education network, for the use of digital technologies. As the beginning of training, the inclusion of the training proposal in the Plan of Action of the Municipal Education Network of Parnamirim/RN is pointed out. It is like an e-book product with a didactic guide with the training course proposal.
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30
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IVONE MARIA DE OLIVEIRA
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THE USE OF WHATSAPP AS A METHODOLOGICAL RESOURCE IN THE CONTINUING EDUCATION OF TEACHERS OF FUNDAMELTA EDUCATION
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Advisor : BETANIA LEITE RAMALHO
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COMMITTEE MEMBERS :
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APUENA VIEIRA GOMES
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BETANIA LEITE RAMALHO
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JOÃO RICARDO FREIRE DE MELO
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Data: Dec 27, 2022
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Show Abstract
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The study addresses the pedagogical use of the multiplatform messaging, WhatsApp, a tool that has gained enormous prominence given the emergency needs imposed by social isolation during the Covid 19 pandemic period. . In this context, we chose the following question as a research problem: what knowledge and professional skills need to be learned by teachers to incorporate WhatsApp as a digital technological tool in their pedagogical activities? To this end, the general objective was: to develop an in-service training-action course for teachers in a public school (initial years of elementary school), to enhance the didactic-pedagogical use of WhatsApp. It was defined as specific objectives: to describe the socio-professional profile of the teachers; identify and characterize their demands regarding the pedagogical use of digital technologies (especially WhatsApp); plan and implement, with teachers, training activities (synchronous and asynchronous) about the didactic-pedagogical use of WhatsApp. To this end, some theoretical categories were prioritized: in-service training for teachers, pedagogical knowledge with digital technological support and the teaching-learning process. Reference authors such as: Almeida and Valente (2010); Ramalho, Núñez, Gauthier (2004); Imbernón (2010), Sibilia (2012), Kenski (2012), Gómez (2015), Moran et al (2013), Bannel (2020), Porto et al (2017), in addition to official documents from the country and the School (MEC , CNE, BNCC, Political Pedagogical School Project), UNESCO, OECD due to the broad role of these Institutions in international educational policy. The research, of an exploratory and descriptive nature, adopted Action-Investigation procedures advocated by Tripp (2005) and Filippo et al (2020). The study contributed to formalize, together with teachers, potentialities of the planned use of TDIC, especially WhatsApp as a resource that facilitates teacher-student, student-teacher interaction with regard to teaching-learning activities. It was found that teachers are open to new learning such as the use of TDIC. In this sense, the training developed and mediated with the participation of teachers was a strategy that potentiated significant changes in teachers' pedagogical practice, regarding the use of TDIC, notably WhatsApp, a successful resource and facilitator of the teaching-learning process. learning.
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