Banca de QUALIFICAÇÃO: RAFAEL OLIVEIRA FERNANDES

Uma banca de QUALIFICAÇÃO de MESTRADO foi cadastrada pelo programa.
DISCENTE : RAFAEL OLIVEIRA FERNANDES
DATA : 28/09/2016
HORA: 14:00
LOCAL: Miniauditório do PPGAU/UFRN
TÍTULO:

LUDIC COMFORT: ARCHITECTURAL PROGRAMMING OF ENVIROMENTAL CONFORT THROUGHABOARD GAME


PALAVRAS-CHAVES:

Architectural programming, environmental comfort, gamefication.


PÁGINAS: 120
GRANDE ÁREA: Ciências Sociais Aplicadas
ÁREA: Arquitetura e Urbanismo
RESUMO:

The development of new products and technologies, buildings and buildings systems are even more complexes and the clients even more interested in understanding how to manage their physical resources. This control is more effective at the initial phase of the process of project design, where the changes have less costs, resulting in better solutions. Then, an clear understanding of activities, problems, need and project requirements involved at this phase is required by the designer, avoiding confusion, mistakes and misunderstandings. In order to help this control, there are methods such as “architecture programing”, that provides to designers a systematic overview above the real problems involved in the conception of designed spaces. Among all the complexity involved in project design, this work was limited to study focused on factors of environmental comfort from external areas of buildings, with target audience architecture and urban planning students of 7 th grade at UFRN. The gamification techniques were used as an efficient training approach, by integrating games concepts to transform the activities more fun and engaged. Thus, the aim of this work is to develop an architectural programing based in game, transforming it as a tool of architectural programing, focused on environmental comfort. The game was designed as a board game, with the main objective to training the students about project guidelines definition of environmental comfort by the crossed analysis of thermal, lighting and acoustic comfort. The game was tested and applied with the groups in order to evaluate the acceptance as a tool capable to be used and integrated with teachings dynamics in classroom. As partial results, the game and its improvements have been well accepted by the students. They approved the dynamic and believe that the results achieved using the game have potential to affect positively the developed designs. The game enabled to introduce, in a short period, a different dynamic at the classroom, engaging the students in teamwork and providing them an overview of the real problems of environmental comfort to be solved during the design of efficient projects.


MEMBROS DA BANCA:
Presidente - 3549781 - BIANCA CARLA DANTAS DE ARAUJO
Interno - 1149643 - GLEICE VIRGINIA MEDEIROS DE AZAMBUJA ELALI
Externo à Instituição - MARCELLA SAVIOLI DELIBERADOR - NENHUMA
Notícia cadastrada em: 21/09/2016 16:29
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