CARTOON VIDEO ANALYSIS: AN ALTERNATIVE WAY TO INTRODUCE KINEMATICS
Kinematics, video analysis, Cartoon
This proposal represents a use of video analysis applied to cartoons in order to assist a description of movements. It has its application aimed at high school students who are starting their studies in physics and deepening some scientific concepts already presented to them. It is common for many students to start high school with some fear of this curricular component, which often works as an emotional block, preventing them from understanding conceptual portions of the objects of knowledge addressed. In this sense, it is necessary to pay special attention to the development and application of proposals in these classes so that the contextualization of knowledge goes beyond the simple exemplification of concepts with facts or everyday situations. In this work, we will use David P. Ausubel's theory of meaningful learning. It is expected that by linking the physical concepts with something that please them, they will start to relate to the subsumers, acquired during physics classes, promoting organized storage of physical concepts in the student's cognitive structure. Our proposal is to demonstrate to students that physical concepts are important and present in any situation in their daily lives, if one takes a more attentive look to perceive them. We will try to direct this look to perceive the concepts and theories of vector kinematics scalar and present in his films, series and cartoons. With an experimental apparatus developed in this dissertation, we will start working on the concepts of position, distance and displacement, evolving to the concept of mean scalar velocity. Subsequently, we will make a video analysis (using the "Tracker" software) of the experimental activity and a comparison of the results found in it with those found by the students. We will finish with the analysis of cartoon scenes where we will identify the concepts worked experimentally. The assessment of learning is done continuously throughout the process and, at the end, the student will analyze a cartoon scene or a video recorded by him.