Gaming to guiding activity for chemistry teaching: a proposal aimed at the formation of concepts
Keywords: teaching concepts; properties of matter; gamification
The research project aims to guide action on content related to the properties of matter related to the assimilation of chemical concepts in high school. Its central objective is to develop a didactic game in order to enable a motivating pedagogical strategy for teaching chemistry, with the purpose of evaluating the influence of gamification in the teaching-learning process. It is based on the Theory of Planned Formation of Mental Actions and Concepts by P. Ya. Galperin, bringing a discussion of a pilot study that was applied to characterize the guiding basis for students regarding the concepts of density, common concentration and mass, from a perspective of application to chemistry problems with the aim of supporting the planning of the stages of a game that will make up the educational product of the research. Methodologically, it is based on the assumptions of the formative experiment and the preliminary results describe learning difficulties and teaching planning needs in the context of the action steps for the formation of concepts.