The drawings of the Game of 8 Errors: representation of everyday life in Laplace's cartoons
communication; game; journalism; print media; entertainment
The research examines sociocultural practices embedded in the drawings of the Game of 8 Errors, by French illustrator Jean Laplace, which were published in the entertainment sections of the main Brazilian printed newspapers at the end of the 20th century. This study investigates these images as non-verbal, iconological statements (Panofsky, 1972) that relate to the construction of myth (Campbell, 1997), the semiotics of culture (Lotman, 1996), to bring out some reflections on the practice of the cartoon as a genre of journalistic language, establishing power and dominant models in the circulation of an imposing knowledge (Bourdieu, 1998). To this end, some of these illustrations will be presented throughout the text, in order to exemplify the need for broad and fundamental attention to The Game of 8 Errors, its technical reproduction, its graphic conformation of comicality and playfulness. As a result, the cultural interaction of this game, with those who practice it, is understood as an element that can maintain an uncritical awareness of the representations produced in the cartoons drawn by Laplace (Huizinga, 2019).