DEVELOPMENT, VALIDATION, AND USABILITY OF AN IMMERSIVE
VIRTUAL REALITY (IVR) SERIOUS GAME FOR UPPER LIMB
FUNCTIONALITY IN POST-STROKE PATIENTS
Stroke, Immersive Virtual Reality, Serious Games, Rehabilitation, Upper
Limbs.
Introduction: Stroke is one of the leading causes of death and disability worldwide. Currently, technological resources such as
Immersive Virtual Reality (IVR) have been used in therapeutic
practices to improve upper limb functionality in these patients. In this
context, the continuous development and adaptation of this technology
are essential to advancing scientific knowledge and programming skills
focused on rehabilitation. Objective: To develop, validate, and assess
the usability of an IVR serious game for upper limb functionality in
post-stroke patients. Method: This is a research project conducted
through four integrated methodological approaches:(1) A descriptive
study on the development, adaptation, and refinement of an IVR digital
game for upper limb functionality; (2) A validation study of the game
with expert professionals in computer science and rehabilitation; (3) A
usability study of the IVR serious game for upper limb functionality in
post-stroke patients; and An experimental study aimed at evaluating the
immediate effects of using an IVR serious game for upper limb
functionality in post-stroke patients. Expected Results: After the
analysis and observation of the game's first phase by the members and
researchers, two main adjustments were requested, categorized into five
topics: (1) Platform and game connectivity; (2) Game environment
design; (3) Game initiation, interactivity, and completion; (4) Bug
fixes; and (5) Additional suggestions. Currently, the game's refinement
and adaptation phase is awaiting feedback from the developers
regarding the second set of suggestions submitted.