A METHODOLOGY USING GAME TECHNOLOGY FOR CONSTRUCTION AND VIEWING COASTAL EROSION SCENARIOS IN SANDY BEACHES
oil industries, simulation, prototype, prediction, Unity 3D
The weather and oceanographic driving forces shape the landscape of the Rio Grande do Norte coast from short to long term. In particular the northern side of this coast, an area of intense human and economic activities, installed oil industries, wind power generation, shrimp industries, salt industries and tourism. The present work, in general, demonstrates which elements were used to develop a simulation prototype for 3D and 4D viewing of predictions of sea level lift of this coast. For that, development are being used statistics methodologies (Linear and Harmonic Analysis), and technologies such as Unity 3D game development environment.