Escape room game puzzles to assess abstract thinking about biochemistry of students in higher education
Biochemistry, Evaluation, Abstraction, Games, Escape Room.
People must understand physical, chemical, and biological characteristics present in the environment dynamics to promote sustainable development that respects the balance of these dynamics with fewer negative impacts on the environment. Achieving this goal becomes even more complicated when students face learning difficulties in Natural Sciences. One of the difficulties in this area is abstraction, also defined as the ability to develop abstract thoughts. Varying teaching methodologies can help overcome abstraction difficulties, since having different experiences probably increases chances of students evolving in teaching and learning processes. In this context, the Game-Based Learning methodology can be used to learn content, develop skills and abilities, and evaluate the learning process. Escape Room is a type of game that has been explored in Natural Sciences teaching because it presents puzzles to be solved by students, with the application of content, skills, and abilities of interest in the teaching and learning process. Among Natural Sciences contents, Biochemistry is a key area of Biology for the promotion of sustainable development, as it studies how the set of inanimate molecules constitute living organisms to maintain and perpetuate life governed only by chemical and physical laws. Studying this area requires students to frequently use their abstraction skills. In order to continue developing their abstract thinking skills about Biochemistry in Higher Education, entrants must have acquired basic abstraction skills in High School. A research question then arises: How can Escape Room-type games be used to evaluate these students' abstract thinking skills? The general goal of this work was to develop puzzles for Escape Room games with the potential to evaluate abstraction skills on Biochemistry content of students entering Higher Education. To this end, an exploratory, qualitative and descriptive research is being carried out, organized in 4 stages. The first stage carried out a systematic literature review to investigate how Escape Room games were used for Biology and Chemistry study. The second stage is combining bibliographic research of works found in the previous stage with documentary research of complementary documents that describe ER games. The intention was to identify characteristics of existing games to evaluate abstraction capacity, as well as identify good and bad examples of puzzles for this purpose. In the third stage, puzzles will be designed to evaluate students' abstraction capacity on Biochemistry content, giving rise to the technological product of the didactic material type to present these puzzles for interested Biochemistry teachers. In the fourth stage, a case study will be carried out to analyze the proposed puzzle's application in evaluating participants’ abstraction capacity. The results of this work can contribute to another form of learning diagnostic evaluation, helping students to recognize their difficulties in abstract thinking when studying Biochemistry, as well as their teachers.