COMPUTATIONAL THINKING FOR DEAF BASIC EDUCATION STUDENTS: DESIGN AND PROTOTYPING OF A DIGITAL EDUCATIONAL RESOURCE
Computational thinking; Basic education; Innovation in educational technologies; Digital educational resource; Deaf.
The development of Computational Thinking (CT) has been a constant topic in discussion spaces that address the teaching of Computing in Basic Education. In 2022, with the publication of Resolution No. 1, of October 4, 2022, together with the document Complement to the BNCC - Computing, this teaching became a mandatory part of the national school curricula. The document provides for a series of skills and competencies, related to the area of Computing, that are expected to be developed by students from the Early Childhood Education stage to High School, among them are the skills related to Computational Thinking, developed, in many cases, through programming. Based on these determinations, it is expected that schools have adequate resources for the development of these skills, providing materials and methods that allow students to explore the universe of Computing. In Brazil, access to technological resources appropriate to the reality of students is quite unequal, when we consider the audience of deaf students, this inequality is even more pronounced. Deaf students whose language of comfort is Libras, as provided for in Law No. 10,436 of April 24, 2002, should be provided with resources that recognize and address their linguistic differences. Therefore, this research is based on the ideal of education for deaf people guided by a bilingual approach (Libras-Portuguese) which considers that any and all resources intended for deaf students should be presented primarily in Libras and with Portuguese as a second language. Based on the above, this research focuses on the design and prototyping of a bilingual digital educational resource that aims to develop Computational Thinking skills in deaf students in Basic Education. Therefore, the following research question was formulated: What are the essential characteristics of an educational software that aims to assist the development of Computational Thinking by deaf students? Based on this, the following general objective was defined: to develop an interactive prototype of bilingual educational software (Libras-Portuguese) for deaf students with a focus on the development of Computational Thinking through block programming. To achieve this objective, the following specific objectives were defined: (i) to identify essential characteristics of educational software for the development of Computational Thinking through block programming; (ii) to investigate the essential characteristics of bilingual educational software (Libras-Portuguese); (iii) to systematize the process of developing the resource from its conception to the prototyping stage; (iv) to conduct a reception study of the educational software prototype with the deaf community in order to observe its applicability and potential uses. The theoretical contributions that guide the scientific development of this research include the studies by Wing (2006, 2008, 2011, 2016) on Computational Thinking and the discussions by Dizeu and Caporali (2005) and Barros and Alves (2019) on bilingualism. Based on the ideas of Wieringa (2009) and Pimentel et. al. (2020), this research adopts the epistemological-methodological approach of Design Science Research (DSR), with the regulatory cycle as the research stages. From this, five stages were defined: investigation of the problem as delimitation of the target audience and documentation of resource requirements; suggestion, with the elaboration of a low-fidelity prototype; development, with the elaboration of visual elements and a high-fidelity interactive prototype; evaluation, with different validations of the solution and documentation of suggestions for improvements; and conclusion, with the provision of the interactive prototype online.