DIGITAL GAMES IN THE LITERACY AND LITERACY PROCESS: A TRAINING PROPOSAL FOR TEACHERS FROM 1st TO 3rd GRADE OF ELEMENTARY EDUCATION
Literacy. Pedagogical Strategies. Digital Games. Innovative practices.
The research focuses on pedagogical strategies for the use of digital games in the literacy process in the early years of elementary school, having for its development an education proposal, organized as a university extension course for literacy teachers at the Municipal School Prof. Reginaldo Ferreira Neto, located in the city of Natal-RN. The educational digital games used are characterized by being free and analyzed using an evaluative instrument adapted from Vilarinho and Leite (2015). The research is qualitative in nature and based on aspects of Thiollent's (1986) action-research. Its theoretical basis was supported by authors such as Soares (2009), Mortatti, (2006); Ferreiro and Teberosky (1989), Cruz and Ramos (2018), Kapp and Boller (2018); Arruda (2011); Huizinga (2000), and also in the principles of Paulo Freire (1996) and Imbernón (2011). The study concentrates on the construction of pedagogical strategies that make use of digital games in the literacy process as an innovative practice for teaching reading and writing. To this end, the research brings didactic sequences, built by the group of teachers participating in the education, containing strategies for the use of these educational digital games in the literacy cycle of the 1st, 2nd and 3rd year of Elementary School.