Quest Design Canvas: A template for creating quests for digital RPGs
Digital Games; Role-Playing Games; Quests; Canvas.
Since the dawn of civilization, humans beings had always been fascinated by games, because they are fun and a great way to pass time. In recent decades, digital games became popular among young people in school age. Among the digital game styles available on the market today, the RPG (Role-playing game) has attracted attention, since its titles are several years in the bestseller list. This is due various features available, such as character customization and progression, interaction with the new and fictional world and problem solving in this world. In this scenario, we find the concept of quest, which are missions given to the player that must be accomplished for the conclusion of the game or to evolute the narrative. In an effort to facilitate the quest produce process, this work propose a methodology called Quest Design Canvas, which allows for faster production, with well defined creative process steps, with the purpose of, finally, obtain a narrative line inserted within a set of missions within a mental map. So, it is intended to reach all the goals to be achieved with a digital game, even being educational, introspective or promotional. As validation, This methodology will be used to produce quests for the massive and multiplayer online RPG game (MMORPG) UFRN - The Video game, with the usage of a task model based on the concept of multiple intelligences of Howard Garder.