GAMIFIED INTERACTIVE VIDEO LESSON
Key-Words: Interactive video lesson, Gamification, Interactive Learning Environment.
This research tells about the development of a gamified interactive video lesson model, which can be used as a support tool in the teaching-learning process, through an active methodology, in an Interactive Learning Environment (ILE). The objective of this project is to establish a dialogue with the student, in which it will be necessary to produce the script, the video lesson, and the gamified interactive activities that will lead the student along an adaptive learning path. This model allows learning focused on student experimentation, giving him feedback on his evolution and creating an environment that stimulates his intrinsic motivation, engaging him to evolve along the path and solve problems. Video lessons are already part of the current reality, but still have some adversities: are linear, impersonal, expositive, sometimes long, and do not allow to validate the understanding of the student during the execution. The current status of the work is in the stage of modeling and architecture the environment. At a later stage, the prototype will be implemented, finishing with its validation and analysis of the results.