THE PRODUCTION OF DIGITAL COMICS IN ENGLISH LANGUAGE TEACHING LEARNING
Comics; Teaching-Learning; English as a Second Language; Mobile Learning; Comica Applicative.
The English language is present in most education systems in the world. However, there is a need for considerable changes in English Language teaching and learning, so that pedagogical practices can make it increasingly meaningful and effective. Therefore, this study aims to investigate how the production of Digital Comics can contribute to a teaching-learning process that leads to the development of communication skills, within a context of collaborative work, with more student autonomy in the construction of knowledge. The research aims to propose the production of digital comics from the development and application of a didactic sequence, which includes the realization of a workshop for the production of digital comics, through the Comica Application and PowerPoint, in addition to the analysis of the productions of the students, regarding the development of communicative skills and competences in English Language, according to some descriptors of Communicative Approach. The research is based on the following theoretical contributions: The teaching-learning of English Language; the potential of comic books; linguistic and digital literacy; Mobile Learning; and the didactic sequence as an instrument of pedagogical actions. The research participants are part of an eighth grade class of elementary school, with about thirty students, aged between thirteen and sixteen years old, in a public school. The research is qualitative in nature, as it proposes the analysis of documents that integrate the teaching-learning process. An initial production free of comics and digital comics produced by students at the of process will be used as data collection sources.