GAMIFIED INTERACTIVE VIDEO LESSON
Key-Words: Interactive video lesson, Gamification, Interactive Learning Environment.
Video lessons are already part of the current reality in education. Sometimes they are used as teacher support material in classroom education, sometimes they are by themselves the class, accessed remotely, without barriers of time or place, can be watched as often as you like and with support for audiovisual resources that helps to understand the content. But they still present some adversities: they are linear, impersonal, expositive, sometimes long, and do not allow validating the student’s understanding during the execution. The present research aims at a solution through the development of the proposal of a gamified interactive video classroom format (VIG), establishing a dialogic and stimulating trajectory for the student, through the use of video classes, interactivity and gamification. The VIG can be used as a support tool in the teaching-learning process, through an active methodology, in an Interactive Learning Environment (AIA). To do this, it was necessary to think about the production of the progression flow, the script and production of video lessons and the activities, the elements of games, the means to apply and measure the evaluations, means of providing constructive feedback and means of leading the learner along an adaptive learning path. This format allows a learning focused on experimentation by the student, giving this feedback of their evolution and creating an environment that stimulates their intrinsic motivation, engaging them to evolve along the way and solve problems.