DIGITAL GAMES IN THE LITERACY CYCLE: A Pathway to Literacy in the Literacy Process
Digital Games; Literature; Literacy.
The present research focuses on proposing strategies for the use of digital games that enable literacy in the literacy process. To do this, firstly, by means of a specific instrument, digital games are available free of charge on the market. The methodology used is action research and involves as participants a teacher and his class of the 2nd year of the Literacy Cycle of the Fabrício Maranhão State School, located in the Municipality of Pedro Velho in Rio Grande do Norte. With the data collected so far, it was possible to perceive that the digital games, having been worked making social use of reading and writing, have enabled the insertion of the learner in an active way in the construction of their learning.