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Banca de DEFESA: GABRIEL ALVES VASILJEVIC MENDES

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
DISCENTE : GABRIEL ALVES VASILJEVIC MENDES
DATA : 31/07/2017
HORA: 14:30
LOCAL: DIMAp - Auditório I
TÍTULO:

Brain-Computer Interface Games based on Consumer-Grade Electroencephalography Devices: Systematic Review and Controlled Experiments


PALAVRAS-CHAVES:

BCI, HCI, NeuroSky MindWave, Emotiv Epoc


PÁGINAS: 128
GRANDE ÁREA: Ciências Exatas e da Terra
ÁREA: Ciência da Computação
SUBÁREA: Metodologia e Técnicas da Computação
ESPECIALIDADE: Engenharia de Software
RESUMO:

Brain-computer interfaces (BCIs) are specialized systems that allow users to control a computer or a machine using their brain waves. BCI systems allow patients with severe physical impairments, such as those suffering from amyotrophic lateral sclerosis, cerebral palsy and locked-in syndrome, to communicate and regain physical movements with the help of specialized equipment. With the development of BCI technology in the second half of the 20th century and the advent of consumer-grade BCI devices in the late 2000s, brain-controlled systems started to find applications not only in the medical field, but in areas such as entertainment. One particular area that is gaining more evidence due to the arrival of consumer-grade devices is the field of computer games, which has become increasingly popular in BCI research as it allows for more user-friendly applications of BCI technology in both healthy and unhealthy users. However, numerous challenges are yet to be overcome in order to advance in this field, as the origins and mechanics of the brain waves and how they are affected by external stimuli are not yet fully understood. In this sense, a systematic literature review of BCI games based on consumer-grade technology was performed. Based on its results, two BCI games, one using attention and the other using meditation as control signals, were developed in order to investigate key aspects of player interaction: the influence of graphical elements on attention and control; the influence of auditory stimuli on meditation and work load; and the differences both in performance and multiplayer game experience, all in the context of neurofeedback-based BCI games.


MEMBROS DA BANCA:
Presidente - 1356585 - LEONARDO CUNHA DE MIRANDA
Interno - 2177445 - BRUNO MOTTA DE CARVALHO
Externo ao Programa - 2497950 - SELAN RODRIGUES DOS SANTOS
Externo à Instituição - FABRICIO LIMA BRASIL - IINN
Notícia cadastrada em: 08/07/2017 11:25
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