Banca de DEFESA: EDUARDO HENRIQUE ROCHA DO NASCIMENTO

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
DISCENTE : EDUARDO HENRIQUE ROCHA DO NASCIMENTO
DATA : 06/08/2019
HORA: 14:00
LOCAL: B206
TÍTULO:

A Gamified Approach to Support the Software Testing Courses


PALAVRAS-CHAVES:

Software testing, teaching approach, Gamification.


PÁGINAS: 98
GRANDE ÁREA: Ciências Exatas e da Terra
ÁREA: Ciência da Computação
SUBÁREA: Metodologia e Técnicas da Computação
ESPECIALIDADE: Engenharia de Software
RESUMO:

Software Testing is an essential subarea of Software Engineering, in which the responsibi-
lity is to make sure the software quality through its techniques and practices. The testing

activities are present in the entire process of software construction, from the software
specication, going by development, until the implementation. Even have been a vital

involvement in the development software process, Software Testing has its techniques un-
derused by software companies, where the negligence has a direct impact on software

quality. Some reason pointing out by literature for this fact is the testing activities are
costly, dicult and tedious. This problem is found in both industry and academy, in which
there is a correlation, where some problems are born in the academy and extend into the
industry. As a possible solution to treat this kind of problem there is the gamication,
that conceptually is the use of game design elements in environments non-game, with the
purpose of increasing engagement and motivation of people involved in that environment.
Recent studies have shown the grown adoption of gamied strategies in the Software

Testing teaching to treat motivational problems of students. Given this context, this re-
search work intends to use the gamication joined Software Testing topics to deal with

the lack of motivation of students to make specic testing activities. To achieve this ob-
jective, were carried out a search in the literature seeking gamication methodologies and

a systematic mapping study that gathered studies about the application of gamication
and games in Software Testing area. The gamication methodology chosen was the Level
Up, that describes an interactive and systematic process to concept gamied approaches
for educational environments. This methodology provides a set of stages that cover the
ideate stage, experimentation and evolution of the approach. The evaluation of the gami-
ed approach proposal was performed in the experimentation stage, where two groups of

students taking part in two activities, one non-gamied and another gamied, and were
submitted to answer a qualitative questionnaire about satisfaction and acceptation of the

gamied approach. The information collected with the questionnaire and the observati-
ons made during the experimentation will be used to adjust the approach proposed in the

evolution stage, not yet performed. The results of the evaluation shown that the gamied
approach did impact in the students, where was possible identify aspects related with
the interaction of students and some inconsistencies of the approach that will need to be
readapted or removed.


MEMBROS DA BANCA:
Presidente - 1709820 - ROBERTA DE SOUZA COELHO
Interno - 1671962 - EDUARDO HENRIQUE DA SILVA ARANHA
Externo ao Programa - 1363515 - ANDRE MAURICIO CUNHA CAMPOS
Externo ao Programa - 2978747 - CHARLES ANDRYE GALVAO MADEIRA
Externa à Instituição - AYLA DÉBORA DANTAS DE SOUZA REBOUÇAS - UFPB
Notícia cadastrada em: 29/07/2019 11:24
SIGAA | Superintendência de Tecnologia da Informação - (84) 3342 2210 | Copyright © 2006-2024 - UFRN - sigaa09-producao.info.ufrn.br.sigaa09-producao