Creative Game: Developing Computational Thinking, Writing and Reading Skills through an Game Creation Unplugged Approach
computational thinking, game design specificatiion, writing skills
The initiatives that promote the development of computational thinking in basic education
are still insufficient. Historically, the results of assessments in this same segment have
shown deficiencies in the learning of mathematics and the Portuguese language. There are
researches that present technological solutions that prioritize solving math problems.
However, when it comes to textual production (Portuguese language), few are presented.
One of the strategies that can contribute to the development of computational thinking and
the ability to produce texts is the use of digital games. These are increasingly part of our
daily lives and are also considered as teaching and learning tools. However, its production
and documentation is a very complex task that requires programming skills and knowledge
from various areas. This has hampered the development of games in the classroom. An
unplugged approach to creating games based on natural language, in which the
fundamentals of computing are learned in a playful way and without the use of computers,
shows itself as an alternative for adopting game-based learning. In this context, this work
presents an approach that proposes the specification and creation of games in an unplugged
way from texts produced by students, favoring the development of computational thinking,
reading and writing skills in the classroom. In addition, it may favor students' interest in the
area of computing by motivating them to enter a higher education course and / or a career
in that area. It uses the hypothetical deductive method, being characterized as applied in
nature. It is also classified as explanatory, since it proposes an approach to specification and
creation of digital games examining its applicability, effectiveness and main benefits. The
results from exploratory studies show that the proposed approach is applicable to its
context and point to an improvement in the development of computational thinking skills,
as well as motivating textual production, promoting students' reading and writing skills.