Banca de QUALIFICAÇÃO: GABRIEL ALVES VASILJEVIC MENDES

Uma banca de QUALIFICAÇÃO de DOUTORADO foi cadastrada pelo programa.
STUDENT : GABRIEL ALVES VASILJEVIC MENDES
DATE: 29/07/2020
TIME: 14:00
LOCAL: Videoconferência
TITLE:

A Framework for EEG-controlled Brain-Computer Interface Games: Study and Proposal


KEY WORDS:

BCI, EEG, HCI, Games.


PAGES: 103
BIG AREA: Ciências Exatas e da Terra
AREA: Ciência da Computação
SUBÁREA: Metodologia e Técnicas da Computação
SPECIALTY: Engenharia de Software
SUMMARY:

The rapid expansion of Brain-Computer Interface (BCI) technology allowed for the recent development of applications outside of clinical environments, such as education, arts and games. Games controlled by electroencephalography (EEG), a specific case of BCI technology, benefit from both areas, since they can be played by virtually any person regardless of physical condition, can be applied in numerous serious and entertainment contexts, and are ludic by nature. However, they also share the same challenges of design and development from both fields, especially since they demand numerous specific and specialized knowledge for their development. In this sense, this work presents a model, a taxonomy and a framework for games using EEG-based BCI controls. The proposed model is intended to help researchers describe, compare and develop new EEG-controlled games by instantiating its abstract and functional components using concepts from the fields of BCI and games. A group of EEG-controlled games from the literature was selected to demonstrate the usefulness and representativeness of the model. The demonstration showed that an overview classification and the details of the selected games were able to be described using the model and its components. A taxonomy was then constructed based on an expanded version of this model, which considers four aspects of EEG-controlled games: concept, design, implementation and study, each with different dimensions to represent a total of 25 characteristics of such games. The taxonomy was then validated using three metrics related to its completeness, appropriateness and easiness, showing that it can be employed in future secondary and primary studies for the investigation of specific characteristics of such games. Finally, the next steps of this research are presented, focusing on the development of a framework for conducting primary studies that employ EEG-controlled games.


BANKING MEMBERS:
Presidente - 1356585 - LEONARDO CUNHA DE MIRANDA
Interno - 2177445 - BRUNO MOTTA DE CARVALHO
Externo ao Programa - 2497950 - SELAN RODRIGUES DOS SANTOS
Externo à Instituição - FABRICIO LIMA BRASIL - IINN
Notícia cadastrada em: 21/07/2020 09:22
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