A computational thinking development strategy based on the game design specification using a controlled natural language
computational thinking, game design specificatiion, controlled natural language
Initiatives that promote the development of computational thinking in basic education are still insufficient. Historically, the results of the evaluations of this same segment have shown deficiencies in learning mathematics and the Portuguese language. Research shows technological solutions that prioritize the resolution of mathematical problems. However, regarding textual production (Portuguese language), few are presented. One of the strategies that can contribute to the development of computational thinking and the ability to produce texts is the use of digital games. The choice of efficient methodologies, such as game-based learning supported by a language that supports the production of game design in the educational context, is necessary. This paper proposes a strategy of specification of digital game design by students and teachers in the classroom through textual production, with the purpose of promoting the development of computational thinking. It uses the hypothetical deductive method, being characterized as applied in nature. It is further classified as explanatory, as it proposes a controlled natural language for digital game design specification specifying its expressiveness, completeness and benefits. Preliminary results from exploratory studies show that the proposed strategy is applicable to its context and already show evidence of the promotion of computational thinking, as well as motivating students' textual production.