Do hackathon or game jam projects continue? A study on the continuity of projects developed in time-bounded events.
Time-bounded collaborative events, hackathons, game jams.
Time-bounded collaborative events, such as hackathons, game jams, among others, have become quite popular in recent years and have been drawing the attention of the scientific community. Existing research has studied various aspects of these events, while the post-event, i.e. what occurs after these events, has received little attention. In addition, existing studies are very limited to events of the same nature, such as civic hackathons, industrial or academic, as well as for game jams, where the existing works contemplate only one type of such events. Research on the phenomena surrounding the post-event, on a wider granularity, is still scarce. In this study, we address this gap by presenting the results of an exploratory study, featuring analyses of two large hackathons and a global game jam. Most participants in these events expressed their intention to continue with the social relations that were developed in them. However, they indicated that there is no planning to continue the development of the projects developed, although there is interest in working on other projects with the team formed at the event. The main objective is to validate and deepen these questions, bringing contributions to the positive and negative aspects of the discontinuity of these projects and the maintenance of the social bonds formed during the events.