Geoeducation in the context of the Seridó Geopark: the board game as a teaching resource in Geography education
Board Game; Geoparque Seridó; Geographic Education; Geoeducation.
This research investigates the pedagogical potential of the board game "Geogame - O Jogo do Geoparque Seridó" as a didactic tool for geoeducation in early elementary grades. Grounded in the principles of active learning methodologies and critical environmental education, the study proposes the development and implementation of a game that integrates knowledge about geodiversity, geoconservation, and sustainability within the context of the Seridó Geopark/RN territory. The proposal is based on the premise that playful approaches enhance meaningful learning of complex geographical concepts by making them tangible for young learners. Methodologically, the work combines a theoretical review of geoeducation, place-based education, and the heritage of the Seridó Geopark. Findings indicate that the game: (1) expands students' awareness of society-nature interactions in the semi-arid region of Rio Grande do Norte; (2) fosters collaborative skills by simulating decision-making scenarios about conservation; and (3) bridges curricular content with local realities. The analysis further highlights how gamification facilitates the understanding of geological processes and their connection to regional environmental challenges, such as desertification. In conclusion, the study validates the game as an effective tool for geoeducation, fulfilling three key roles: (1) democratizing geoeducation through accessible language; (2) strengthening students' emotional connection to natural heritage; and (3) providing a replicable methodology for other schools in the region. The research demonstrates how educational technologies applied to Geography teaching can contribute to both civic education and sustainable territorial development.